virtual worlds and law

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Ed Lamoureux

virtual worlds and law

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I draw your attention to the Vanderbilt Journal of Entertainment and Technology Law
including

Volume 11, Number 4


A First Amendment of Second Life: What Virtual Worlds Mean for the Law of Video Games
- By Marc Jonathan Blitz

The Magic Circle
- By Joshua A.T. Fairfield

The Tangled Web of UGC: Making Copyright Sense Sense of User-Generated Content
- By Daniel Gervais

Patenting Games: Baker v. Sheldon Revisited
- By Shubha Ghosh

Law and the Emotive Avatar
- By Llewellyn Joseph Gibbons

Mass Culture and the Culture of the Masses: A Manifesto for User-Generated Rights
- By Debora Halbert

Hume's Penguin, or, Yochai Benkler & the Nature of Peer Production
- By Steven A. Hetcher

Two Notions of Privacy Online
- By Avner Levin and Patricia Sánchez Abril

Questionnaire File for Prof. Levin

Who Monitors the Monitor? Virtual World Governance and the Failure of Contract Law Remedies in the Virtual World
- By Hannah Yee Fen Lim

"Transformative" User-Generated Content in Copyright Law: Infringing Derivative Works or Fair Use?
- By Mary W.S. Wong

Working Toward Spontaneous Copyright Licensing: A Simple Solution to a Complex Problem
- By Tanya M. Woods

Edward Lee Lamoureux, Ph. D.
Associate Professor, Interactive Media Program
and Department of Communication
1501 W. Bradley,  Peoria IL  61625
office: 309-677-2378 cell: 309-635-2605
AIM/IM & skype: dredleelam
Second Life: Professor Beliveau/the Professor
Intellectual Property Law and Interactive Media: Free for a Fee


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