qgis interface alike

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Daniel Calvelo

qgis interface alike

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Hi all,

The current wx-based development of a GRASS GUI follows the line of
tcltkgrass, d.m, gis.m and provides graphical interactive access to
the whole GRASS functionality.

The approach taken by Radim in the QGIS GRASS plugin is rather
different: he provides full CLI access for advanced use on the one
hand, and on the other he provides graphical shortcuts for common
operations, needing a reduced set of parameters (the rest using either
defaults or special values according to each "shortcut").

I was thinking about leveraging Radim's work, building a Python parser
for his .qgm format, basically reusing qgis-grass plugin's module tree
and providing this same "fast" commands for the wx-based interface.

But we're talking about different philosophies here. How do you think
both could be merged in a way that wouldn't be unintuitive to a new
GRASS user? Would separating the interface in "basic" and "advanced"
functionality be desirable? Can the qgis plugin interface make sense
as a  "quick toolbox" alongside the heavier wxgui? Would this
integration be worthwhile from a user standpoint?

Daniel.

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Michael Barton

Re: qgis interface alike

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The rationale for the plugin architecture in QGIS is that is it
fundamentally a map display program, rather than a full-featured GIS. Using
the plugins is a way to embed analytical and map development capabilities
into QGIS while maintaining the basic architecture. However, to make this
work, you need to have QGIS and GRASS installed.

The way wxGRASS (and the TclTk) architecture works is to wrap all of GRASS
in a GUI, rather than build a GUI and then add in some GRASS. I'm not sure
what would be served by building a GUI wrapper for GRASS that only accesses
a limited part of the code base.

What might make more sense, in terms of flexibility, is to make selected
GRASS commands also available (i.e., beyond the complex menu hierarchy) via
a graphical 'tool box', as Trevor Wiens has suggested. Since trying to
create a tool box for all 300+ commands would result in an interface as
complicated as the menus themselves, maybe we could make a tool box that
lets users 'plug in' or remove different command groups (e.g., hydrology or
terrain).

Michael


On 3/25/07 9:59 AM, "Daniel Calvelo" <[hidden email]> wrote:

> Hi all,
>
> The current wx-based development of a GRASS GUI follows the line of
> tcltkgrass, d.m, gis.m and provides graphical interactive access to
> the whole GRASS functionality.
>
> The approach taken by Radim in the QGIS GRASS plugin is rather
> different: he provides full CLI access for advanced use on the one
> hand, and on the other he provides graphical shortcuts for common
> operations, needing a reduced set of parameters (the rest using either
> defaults or special values according to each "shortcut").
>
> I was thinking about leveraging Radim's work, building a Python parser
> for his .qgm format, basically reusing qgis-grass plugin's module tree
> and providing this same "fast" commands for the wx-based interface.
>
> But we're talking about different philosophies here. How do you think
> both could be merged in a way that wouldn't be unintuitive to a new
> GRASS user? Would separating the interface in "basic" and "advanced"
> functionality be desirable? Can the qgis plugin interface make sense
> as a  "quick toolbox" alongside the heavier wxgui? Would this
> integration be worthwhile from a user standpoint?
>
> Daniel.

__________________________________________
Michael Barton, Professor of Anthropology
School of Human Evolution & Social Change
Center for Social Dynamics & Complexity
Arizona State University

phone: 480-965-6213
fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton


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Daniel Calvelo

Re: qgis interface alike

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On 3/25/07, Michael Barton <[hidden email]> wrote:
> The rationale for the plugin architecture in QGIS is that is it
> fundamentally a map display program, rather than a full-featured GIS. Using
> the plugins is a way to embed analytical and map development capabilities
> into QGIS while maintaining the basic architecture.

Yes. That helps enormously when trying to introduce somebody to it.

> However, to make this work, you need to have QGIS and GRASS installed.

That was my point: to leverage the GRASS plugin toolbox, you don't
need QGIS; all you need is the "definitions" for the plugin commands
and some programming. Those definitions are the equivalent of
menudata.py in current wx effort. They define an iconset, a subset of
grass-command parameters and a set of default values, so there is not
a one-to-one mapping between those plugin-commands and grass-commands.
It adds a layer of flexibility.

And it could be further expanded, in terms of usability. Consider e.g.
r.slope.aspect ; in the qgis plugin, in becomes two plugin-commands:
r.slope.aspect.slope and r.slope.aspect.aspect, which produce
respectively only the slope and only the aspect by feeding the
appropriate parameters to the grass-command. What do you gain? You can
default input to the select "layer", and you can default output to a
machine-generated name. So you do it all in one button click.

> The way wxGRASS (and the TclTk) architecture works is to wrap all of GRASS
> in a GUI, rather than build a GUI and then add in some GRASS. I'm not sure
> what would be served by building a GUI wrapper for GRASS that only accesses
> a limited part of the code base.

I was trying to discuss the reuse of Radim's "GRASS toolkit" idea
within our current effort, not suggesting reimplementing QGIS.

> What might make more sense, in terms of flexibility, is to make selected
> GRASS commands also available (i.e., beyond the complex menu hierarchy) via
> a graphical 'tool box', as Trevor Wiens has suggested. Since trying to
> create a tool box for all 300+ commands would result in an interface as
> complicated as the menus themselves, maybe we could make a tool box that
> lets users 'plug in' or remove different command groups (e.g., hydrology or
> terrain).

That's what I meant by "Can the qgis plugin interface make sense as a
"quick toolbox" alongside the heavier wxgui?". My concern is whether
and how that would confuse users (especially newcomers) instead of
giving them a gentler learning curve.

I like the idea of having task-related or thematic groupings. Another
fine idea from Radim is the building of the command icons with a very
simple symbology; that might help making those thematic toolboxes
friendlier.

Thanks,

Daniel.

> Michael
>
>
> On 3/25/07 9:59 AM, "Daniel Calvelo" <[hidden email]> wrote:
>
> > Hi all,
> >
> > The current wx-based development of a GRASS GUI follows the line of
> > tcltkgrass, d.m, gis.m and provides graphical interactive access to
> > the whole GRASS functionality.
> >
> > The approach taken by Radim in the QGIS GRASS plugin is rather
> > different: he provides full CLI access for advanced use on the one
> > hand, and on the other he provides graphical shortcuts for common
> > operations, needing a reduced set of parameters (the rest using either
> > defaults or special values according to each "shortcut").
> >
> > I was thinking about leveraging Radim's work, building a Python parser
> > for his .qgm format, basically reusing qgis-grass plugin's module tree
> > and providing this same "fast" commands for the wx-based interface.
> >
> > But we're talking about different philosophies here. How do you think
> > both could be merged in a way that wouldn't be unintuitive to a new
> > GRASS user? Would separating the interface in "basic" and "advanced"
> > functionality be desirable? Can the qgis plugin interface make sense
> > as a  "quick toolbox" alongside the heavier wxgui? Would this
> > integration be worthwhile from a user standpoint?
> >
> > Daniel.
>
> __________________________________________
> Michael Barton, Professor of Anthropology
> School of Human Evolution & Social Change
> Center for Social Dynamics & Complexity
> Arizona State University
>
> phone: 480-965-6213
> fax: 480-965-7671
> www: http://www.public.asu.edu/~cmbarton
>
>
>


--
-- Daniel Calvelo Aros

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Michael Barton

Re: qgis interface alike

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On 3/25/07 12:11 PM, "Daniel Calvelo" <[hidden email]> wrote:

> That's what I meant by "Can the qgis plugin interface make sense as a
> "quick toolbox" alongside the heavier wxgui?". My concern is whether
> and how that would confuse users (especially newcomers) instead of
> giving them a gentler learning curve.
>
> I like the idea of having task-related or thematic groupings. Another
> fine idea from Radim is the building of the command icons with a very
> simple symbology; that might help making those thematic toolboxes
> friendlier.

I guess I don't understand the programming implications of the plugin
architecture.

I think that a toolbox idea is worth exploring when we have the rest of the
GUI well in hand (and it's coming along more rapidly than I would have
predicted).

I like the command icons and symbology. We really need an icon designer to
join this group.

Michael

__________________________________________
Michael Barton, Professor of Anthropology
School of Human Evolution & Social Change
Center for Social Dynamics & Complexity
Arizona State University

phone: 480-965-6213
fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton


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Moritz Lennert

Re: qgis interface alike

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On 25/03/07 21:11, Daniel Calvelo wrote:
> On 3/25/07, Michael Barton <[hidden email]> wrote:
GIS.

>
>> What might make more sense, in terms of flexibility, is to make selected
>> GRASS commands also available (i.e., beyond the complex menu
>> hierarchy) via
>> a graphical 'tool box', as Trevor Wiens has suggested. Since trying to
>> create a tool box for all 300+ commands would result in an interface as
>> complicated as the menus themselves, maybe we could make a tool box that
>> lets users 'plug in' or remove different command groups (e.g.,
>> hydrology or
>> terrain).
>
> That's what I meant by "Can the qgis plugin interface make sense as a
> "quick toolbox" alongside the heavier wxgui?". My concern is whether
> and how that would confuse users (especially newcomers) instead of
> giving them a gentler learning curve.
>
> I like the idea of having task-related or thematic groupings. Another
> fine idea from Radim is the building of the command icons with a very
> simple symbology; that might help making those thematic toolboxes
> friendlier.

I think that having the possibility of easily creating customized
toolboxes would be very helpful. This would allow us, for example, to
create a specific toolbox for a course grouping only those commands you
really need, with reasonable defaults, etc. This would be a very nice
tool to ease entry into GRASS.

So, yes, I like Daniel's idea (and Radim's work ;-) ), since with it the
user only has to edit text files and add a few images to create such a
customised tool.

Moritz

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Jachym Cepicky

Re: qgis interface alike

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Hi,
costumized toolboxes (or module menus) are required by some users. I suggest:

1) create $HOME/.grass directory as directory for user settings
2) introduce another environment variabl $GISRCDIR (or similar)
3) create $GISRCDIR/gui
3) create $GISRCDIR/gui/custom
4) custom menus could be simple text (csv) or XML files stored in
$GISRCDIR/gui/custom

jachym

2007/3/26, Moritz Lennert <[hidden email]>:

> On 25/03/07 21:11, Daniel Calvelo wrote:
> > On 3/25/07, Michael Barton <[hidden email]> wrote:
> GIS.
> >
> >> What might make more sense, in terms of flexibility, is to make selected
> >> GRASS commands also available (i.e., beyond the complex menu
> >> hierarchy) via
> >> a graphical 'tool box', as Trevor Wiens has suggested. Since trying to
> >> create a tool box for all 300+ commands would result in an interface as
> >> complicated as the menus themselves, maybe we could make a tool box that
> >> lets users 'plug in' or remove different command groups (e.g.,
> >> hydrology or
> >> terrain).
> >
> > That's what I meant by "Can the qgis plugin interface make sense as a
> > "quick toolbox" alongside the heavier wxgui?". My concern is whether
> > and how that would confuse users (especially newcomers) instead of
> > giving them a gentler learning curve.
> >
> > I like the idea of having task-related or thematic groupings. Another
> > fine idea from Radim is the building of the command icons with a very
> > simple symbology; that might help making those thematic toolboxes
> > friendlier.
>
> I think that having the possibility of easily creating customized
> toolboxes would be very helpful. This would allow us, for example, to
> create a specific toolbox for a course grouping only those commands you
> really need, with reasonable defaults, etc. This would be a very nice
> tool to ease entry into GRASS.
>
> So, yes, I like Daniel's idea (and Radim's work ;-) ), since with it the
> user only has to edit text files and add a few images to create such a
> customised tool.
>
> Moritz
>
> _______________________________________________
> grassgui mailing list
> [hidden email]
> http://grass.itc.it/mailman/listinfo/grassgui
>


--
Jachym Cepicky
e-mail: jachym.cepicky gmail com
URL: http://les-ejk.cz
GPG: http://www.les-ejk.cz/pgp/jachym_cepicky-gpg.pub

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William Kyngesburye

Re: qgis interface alike

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On Mar 26, 2007, at 4:27 AM, Jachym Cepicky wrote:

> Hi,
> costumized toolboxes (or module menus) are required by some users.  
> I suggest:
>
> 1) create $HOME/.grass directory as directory for user settings
> 2) introduce another environment variabl $GISRCDIR (or similar)
> 3) create $GISRCDIR/gui
> 3) create $GISRCDIR/gui/custom
> 4) custom menus could be simple text (csv) or XML files stored in
> $GISRCDIR/gui/custom
>
> jachym
>
This gets into something I've been working on in the OSX build  
system.  A user configuration dir.  Before anyone sets anything that  
may be hard to change in the future, that $HOME/.grass (is that what  
you intend GISRCDIR to be?) should be configurable during the build,  
with appropriate defaults per platform.

For OSX, that would be $HOME/Library/GRASS, at least.  I already have  
that in the OSX app build, and extended further by adding a GRASS  
version: $HOME/Library/GRASS/6.3.  Currently, user addon modules are  
stored here in "Modules".

Linux platforms could be ~/.grass.  Windows would probably be  
different, though similar to OSX - somewhere in a user's home  
preferences/config dir, whatever that is.


> 2007/3/26, Moritz Lennert <[hidden email]>:
>> On 25/03/07 21:11, Daniel Calvelo wrote:
>> > On 3/25/07, Michael Barton <[hidden email]> wrote:
>> GIS.
>> >
>> >> What might make more sense, in terms of flexibility, is to make  
>> selected
>> >> GRASS commands also available (i.e., beyond the complex menu
>> >> hierarchy) via
>> >> a graphical 'tool box', as Trevor Wiens has suggested. Since  
>> trying to
>> >> create a tool box for all 300+ commands would result in an  
>> interface as
>> >> complicated as the menus themselves, maybe we could make a tool  
>> box that
>> >> lets users 'plug in' or remove different command groups (e.g.,
>> >> hydrology or
>> >> terrain).
>> >
>> > That's what I meant by "Can the qgis plugin interface make sense  
>> as a
>> > "quick toolbox" alongside the heavier wxgui?". My concern is  
>> whether
>> > and how that would confuse users (especially newcomers) instead of
>> > giving them a gentler learning curve.
>> >
>> > I like the idea of having task-related or thematic groupings.  
>> Another
>> > fine idea from Radim is the building of the command icons with a  
>> very
>> > simple symbology; that might help making those thematic toolboxes
>> > friendlier.
>>
>> I think that having the possibility of easily creating customized
>> toolboxes would be very helpful. This would allow us, for example, to
>> create a specific toolbox for a course grouping only those  
>> commands you
>> really need, with reasonable defaults, etc. This would be a very nice
>> tool to ease entry into GRASS.
>>
>> So, yes, I like Daniel's idea (and Radim's work ;-) ), since with  
>> it the
>> user only has to edit text files and add a few images to create  
>> such a
>> customised tool.
>>

-----
William Kyngesburye <[hidden email]>
http://www.kyngchaos.com/

[Trillian]  What are you supposed to do WITH a maniacally depressed  
robot?

[Marvin]  You think you have problems?  What are you supposed to do  
if you ARE a maniacally depressed robot?  No, don't try and answer,  
I'm 50,000 times more intelligent than you and even I don't know the  
answer...

- HitchHiker's Guide to the Galaxy


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Jachym Cepicky

Re: qgis interface alike

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hi,

Fwd: grass-dev

2007/3/26, William Kyngesburye <[hidden email]>:

> On Mar 26, 2007, at 4:27 AM, Jachym Cepicky wrote:
>
> > Hi,
> > costumized toolboxes (or module menus) are required by some users.
> > I suggest:
> >
> > 1) create $HOME/.grass directory as directory for user settings
> > 2) introduce another environment variabl $GISRCDIR (or similar)
> > 3) create $GISRCDIR/gui
> > 3) create $GISRCDIR/gui/custom
> > 4) custom menus could be simple text (csv) or XML files stored in
> > $GISRCDIR/gui/custom
> >
> > jachym
> >
> This gets into something I've been working on in the OSX build
> system.  A user configuration dir.  Before anyone sets anything that
> may be hard to change in the future, that $HOME/.grass (is that what
> you intend GISRCDIR to be?) should be configurable during the build,
> with appropriate defaults per platform.

yes,

jachym

>
> For OSX, that would be $HOME/Library/GRASS, at least.  I already have
> that in the OSX app build, and extended further by adding a GRASS
> version: $HOME/Library/GRASS/6.3.  Currently, user addon modules are
> stored here in "Modules".
>
> Linux platforms could be ~/.grass.  Windows would probably be
> different, though similar to OSX - somewhere in a user's home
> preferences/config dir, whatever that is.

ok

>
>
> > 2007/3/26, Moritz Lennert <[hidden email]>:
> >> On 25/03/07 21:11, Daniel Calvelo wrote:
> >> > On 3/25/07, Michael Barton <[hidden email]> wrote:
> >> GIS.
> >> >
> >> >> What might make more sense, in terms of flexibility, is to make
> >> selected
> >> >> GRASS commands also available (i.e., beyond the complex menu
> >> >> hierarchy) via
> >> >> a graphical 'tool box', as Trevor Wiens has suggested. Since
> >> trying to
> >> >> create a tool box for all 300+ commands would result in an
> >> interface as
> >> >> complicated as the menus themselves, maybe we could make a tool
> >> box that
> >> >> lets users 'plug in' or remove different command groups (e.g.,
> >> >> hydrology or
> >> >> terrain).
> >> >
> >> > That's what I meant by "Can the qgis plugin interface make sense
> >> as a
> >> > "quick toolbox" alongside the heavier wxgui?". My concern is
> >> whether
> >> > and how that would confuse users (especially newcomers) instead of
> >> > giving them a gentler learning curve.
> >> >
> >> > I like the idea of having task-related or thematic groupings.
> >> Another
> >> > fine idea from Radim is the building of the command icons with a
> >> very
> >> > simple symbology; that might help making those thematic toolboxes
> >> > friendlier.
> >>
> >> I think that having the possibility of easily creating customized
> >> toolboxes would be very helpful. This would allow us, for example, to
> >> create a specific toolbox for a course grouping only those
> >> commands you
> >> really need, with reasonable defaults, etc. This would be a very nice
> >> tool to ease entry into GRASS.
> >>
> >> So, yes, I like Daniel's idea (and Radim's work ;-) ), since with
> >> it the
> >> user only has to edit text files and add a few images to create
> >> such a
> >> customised tool.
> >>
>
> -----
> William Kyngesburye <[hidden email]>
> http://www.kyngchaos.com/
>
> [Trillian]  What are you supposed to do WITH a maniacally depressed
> robot?
>
> [Marvin]  You think you have problems?  What are you supposed to do
> if you ARE a maniacally depressed robot?  No, don't try and answer,
> I'm 50,000 times more intelligent than you and even I don't know the
> answer...
>
> - HitchHiker's Guide to the Galaxy
>
>
>


--
Jachym Cepicky
e-mail: jachym.cepicky gmail com
URL: http://les-ejk.cz
GPG: http://www.les-ejk.cz/pgp/jachym_cepicky-gpg.pub

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Michael Barton

Re: qgis interface alike

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If we get a toolbox function running, this would be a nice idea. Also useful
for custom addons.

Michael


On 3/26/07 2:27 AM, "Jachym Cepicky" <[hidden email]> wrote:

> Hi,
> costumized toolboxes (or module menus) are required by some users. I suggest:
>
> 1) create $HOME/.grass directory as directory for user settings
> 2) introduce another environment variabl $GISRCDIR (or similar)
> 3) create $GISRCDIR/gui
> 3) create $GISRCDIR/gui/custom
> 4) custom menus could be simple text (csv) or XML files stored in
> $GISRCDIR/gui/custom
>
> jachym
>
> 2007/3/26, Moritz Lennert <[hidden email]>:
>> On 25/03/07 21:11, Daniel Calvelo wrote:
>>> On 3/25/07, Michael Barton <[hidden email]> wrote:
>> GIS.
>>>
>>>> What might make more sense, in terms of flexibility, is to make selected
>>>> GRASS commands also available (i.e., beyond the complex menu
>>>> hierarchy) via
>>>> a graphical 'tool box', as Trevor Wiens has suggested. Since trying to
>>>> create a tool box for all 300+ commands would result in an interface as
>>>> complicated as the menus themselves, maybe we could make a tool box that
>>>> lets users 'plug in' or remove different command groups (e.g.,
>>>> hydrology or
>>>> terrain).
>>>
>>> That's what I meant by "Can the qgis plugin interface make sense as a
>>> "quick toolbox" alongside the heavier wxgui?". My concern is whether
>>> and how that would confuse users (especially newcomers) instead of
>>> giving them a gentler learning curve.
>>>
>>> I like the idea of having task-related or thematic groupings. Another
>>> fine idea from Radim is the building of the command icons with a very
>>> simple symbology; that might help making those thematic toolboxes
>>> friendlier.
>>
>> I think that having the possibility of easily creating customized
>> toolboxes would be very helpful. This would allow us, for example, to
>> create a specific toolbox for a course grouping only those commands you
>> really need, with reasonable defaults, etc. This would be a very nice
>> tool to ease entry into GRASS.
>>
>> So, yes, I like Daniel's idea (and Radim's work ;-) ), since with it the
>> user only has to edit text files and add a few images to create such a
>> customised tool.
>>
>> Moritz
>>
>> _______________________________________________
>> grassgui mailing list
>> [hidden email]
>> http://grass.itc.it/mailman/listinfo/grassgui
>>
>

__________________________________________
Michael Barton, Professor of Anthropology
School of Human Evolution & Social Change
Center for Social Dynamics & Complexity
Arizona State University

phone: 480-965-6213
fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton


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