On 2. Jul 2009, at 13:38, Ufuk wrote:
> suppose that i have a cave like cube. there are left front right and
> back views.
> if i rotate the cameras horizontally, there is no problem.
> but if i change the pitch value of the front camera, i expect to see
> roll values of left and right cameras. i also expect to see the
> change of back camera inverse propotion to front camera.
>
> i hope you understand the scenario. since i have 6dof platform, i
> have to rotate the scene.
>
> the question is: does equalizer already solves this problem?
Equalizer should do the right thing by default, if you use the same
camera in all draw calls.
It might be a bug -- can you reproduce it using eqPly with 5-
channel.cave.eqc (press 'i' to be in the data)?
Best,
Stefan.
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