Renderer should be consistent in how AffineTransform is handled with vector and raster layers
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Key: GEOT-2762
URL:
http://jira.codehaus.org/browse/GEOT-2762 Project: GeoTools
Issue Type: Improvement
Components: core render
Affects Versions: 2.6-M0
Reporter: Michael Bedward
Assignee: Michael Bedward
This issue supercedes GEOT-2714. I'm creating to record my thoughts before I forget them :)
This method signature...
GTRenderer.paint( Graphics2D graphics, Rectangle paintArea, ReferencedEnvelope mapArea, AffineTransform worldToScreen )
...implies that an AffineTransform created by client code will be used by the renderer. The javadocs state this explicitly:
{quote}
Renders features based on the map layers and their styles as specified in
the map context using <code>setContext</code>. <p/> This version of
the method assumes that paint area, enelope and worldToScreen transform
are already computed and in sync. Use this method to avoid recomputation.
{quote}
However, vector map layers are treated differently to raster map layers. For vector layers, a transform supplied by the client will be used. For raster layers, the transform is _only_ used if it specifies rotation, otherwise it is sliently ignored and a default transform is calculated with GridEnvelopeMapper.
I think it would be preferable to make the treatment of a client-supplied AffineTransform consistent by having GridCoverageRenderer honour the transform whenever it is non-null.
Andrea has pointed out that there are no tests for such a change that that comparing rendering results to reference images is hard because of sensitivity to different JDK / platform combinations.
There may also be issues of backwards compatibility for clients that (perhaps unknowingly) depend on the current behaviour.
On the other hand, issues such as CRS axis definition applies equally to both vector and raster layers so it seems odd to treat them differently.
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