|
|
|
Ramy Daghstani
|
Hi peeps as some of you know, Alexis and I made a simple game for the CART 262 final assignment. (check it? http://www.youtube.com/watch?v=qL5lIz0R4yY )It was a fun project and we want to take it to the next logical step: not having a box on stilts as the main character. I know, colossal step, but bear with us for a second Alexis and I are looking to make a new game starting on the 2nd or 3rd week of May. This project would last all summer and would effectively end the first day of class in September. Basically we're looking for as many people as we can get. The only requirements we have is that you be a cart student at any capacity (full-time, part-time, major, minor, spec, took a class - it all works) and that you can commit 2 weekends a month to a physical meeting/get together/troubleshooting. As for the kind of people we need, we are going on a "I want to" basis. So if you want to be a part of this, then you are - absolutely no experience required. We won't say we have "positions" to fill per se because we don't want to get in a "I want to be a lead this" or "an architect that" title struggle. We seriously don't care - it's not like we're making money from this. But we do need teams of people who are focused on certain jobs. Again, remember, don't feel pressured about experience - if you want to do any of the following things, just be willing to learn and that's good enough for us. so we know we need: -Game Programmers (c++, not that you need to know this to be a part of this team) -Character and Level designers/Concept artists (this is mainly 2D concept work) -3D modeling (in game, this is mainly low polygon-count stuff) -3D modeling (Cinematic animation, low poly-what? what's that?) -3D Animators (make it jiggle nice) -Sound Design (make it go pewpew) -Texturing (this would probably be for in game as well for cinematics) -Lighting (this is for cinematics and you would have to work with the programmers to get the correct lighting parameters if not program the lighting yourself). if you want to be part of a team that is not listed, tell us what it is and if it makes sense, we'll add it to the team list! So if you're interested or if you have any questions, send them to Ramy here: [hidden email] and we will both look at them. If enough ppl are interested we will start organizing to have a first physical meeting in mid may. If you aren't around for the first meeting or any time during the summer but are still interested, tell us anyway, that isn't the main requirement. The main requirement is a willingness to learn and the motivation to do some quality work. all right, feel free to pass this message along to other cart students! Alexis M. and Ramy D. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/cart-discuss -~----------~----~----~----~------~----~------~--~--- |
||||||||||||||||
|
Sean Braithwaite
|
You should ping Henk Boom, i'm not sure if he's subscribed. On Tue, Apr 21, 2009 at 7:28 PM, Ramy Daghstani <[hidden email]> wrote: > > Hi peeps > > as some of you know, Alexis and I made a simple game for the CART 262 > final assignment. (check it? > http://www.youtube.com/watch?v=qL5lIz0R4yY )It was a fun project and we > want to take it to the next logical step: not having a box on stilts as > the main character. I know, colossal step, but bear with us for a second > > Alexis and I are looking to make a new game starting on the 2nd or 3rd > week of May. This project would last all summer and would effectively > end the first day of class in September. Basically we're looking for as > many people as we can get. The only requirements we have is that you be > a cart student at any capacity (full-time, part-time, major, minor, > spec, took a class - it all works) and that you can commit 2 weekends a > month to a physical meeting/get together/troubleshooting. > > As for the kind of people we need, we are going on a "I want to" basis. > So if you want to be a part of this, then you are - absolutely no > experience required. We won't say we have "positions" to fill per se > because we don't want to get in a "I want to be a lead this" or "an > architect that" title struggle. We seriously don't care - it's not like > we're making money from this. But we do need teams of people who are > focused on certain jobs. Again, remember, don't feel pressured about > experience - if you want to do any of the following things, just be > willing to learn and that's good enough for us. so we know we need: > > -Game Programmers (c++, not that you need to know this to be a part of > this team) > -Character and Level designers/Concept artists (this is mainly 2D > concept work) > -3D modeling (in game, this is mainly low polygon-count stuff) > -3D modeling (Cinematic animation, low poly-what? what's that?) > -3D Animators (make it jiggle nice) > -Sound Design (make it go pewpew) > -Texturing (this would probably be for in game as well for cinematics) > -Lighting (this is for cinematics and you would have to work with the > programmers to get the correct lighting parameters if not program the > lighting yourself). > > > if you want to be part of a team that is not listed, tell us what it is > and if it makes sense, we'll add it to the team list! > > So if you're interested or if you have any questions, send them to Ramy > here: > [hidden email] > and we will both look at them. If enough ppl are interested we will > start organizing to have a first physical meeting in mid may. If you > aren't around for the first meeting or any time during the summer but > are still interested, tell us anyway, that isn't the main requirement. > > The main requirement is a willingness to learn and the motivation to do > some quality work. > > all right, feel free to pass this message along to other cart students! > > Alexis M. and Ramy D. > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/cart-discuss -~----------~----~----~----~------~----~------~--~--- |
||||||||||||||||
|
Scott Philip
|
In reply to this post
by Ramy Daghstani
I do sound / music
concept illustrations On Tue, Apr 21, 2009 at 7:28 PM, Ramy Daghstani <[hidden email]> wrote:
--~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/cart-discuss -~----------~----~----~----~------~----~------~--~--- |
||||||||||||||||
|
mohannad-2
|
In reply to this post
by Ramy Daghstani
Hey Ramy, It sounds like lots of fun, I'd love to be a part of it. I can mainly do low and high-poly modeling for in-game and cinematics [at the same time since I'd make a high res version for generating normal maps for the low-poly anyway], Texturing, and concept art [to some extent]. I also have a bit of experience integrating/exporting to Ogre3D PS: to all who are participating, you should consider doing the work as an independent study over the summer to gain credit for the work you'll be doing. On Apr 21, 7:28 pm, Ramy Daghstani <[hidden email]> wrote: > Hi peeps > > as some of you know, Alexis and I made a simple game for the CART 262 > final assignment. (check it?http://www.youtube.com/watch?v=qL5lIz0R4yY)It was a fun project and we > want to take it to the next logical step: not having a box on stilts as > the main character. I know, colossal step, but bear with us for a second > > Alexis and I are looking to make a new game starting on the 2nd or 3rd > week of May. This project would last all summer and would effectively > end the first day of class in September. Basically we're looking for as > many people as we can get. The only requirements we have is that you be > a cart student at any capacity (full-time, part-time, major, minor, > spec, took a class - it all works) and that you can commit 2 weekends a > month to a physical meeting/get together/troubleshooting. > > As for the kind of people we need, we are going on a "I want to" basis. > So if you want to be a part of this, then you are - absolutely no > experience required. We won't say we have "positions" to fill per se > because we don't want to get in a "I want to be a lead this" or "an > architect that" title struggle. We seriously don't care - it's not like > we're making money from this. But we do need teams of people who are > focused on certain jobs. Again, remember, don't feel pressured about > experience - if you want to do any of the following things, just be > willing to learn and that's good enough for us. so we know we need: > > -Game Programmers (c++, not that you need to know this to be a part of > this team) > -Character and Level designers/Concept artists (this is mainly 2D > concept work) > -3D modeling (in game, this is mainly low polygon-count stuff) > -3D modeling (Cinematic animation, low poly-what? what's that?) > -3D Animators (make it jiggle nice) > -Sound Design (make it go pewpew) > -Texturing (this would probably be for in game as well for cinematics) > -Lighting (this is for cinematics and you would have to work with the > programmers to get the correct lighting parameters if not program the > lighting yourself). > > if you want to be part of a team that is not listed, tell us what it is > and if it makes sense, we'll add it to the team list! > > So if you're interested or if you have any questions, send them to Ramy > here: > [hidden email] > and we will both look at them. If enough ppl are interested we will > start organizing to have a first physical meeting in mid may. If you > aren't around for the first meeting or any time during the summer but > are still interested, tell us anyway, that isn't the main requirement. > > The main requirement is a willingness to learn and the motivation to do > some quality work. > > all right, feel free to pass this message along to other cart students! > > Alexis M. and Ramy D. http://groups.google.com/group/cart-discuss -~----------~----~----~----~------~----~------~--~--- |
||||||||||||||||
| Free Embeddable Forum Powered by Nabble | Help |