Greetings,
In preparation for the AERA conference in 2010, the ARVEL team is creating a virtual
reality room on the ARVEL plot in SL (
http://slurl.com/secondlife/CAVE/11/242/42).
The VRR's purpose is to help
visualize virtual worlds other than Second Life and introduce other
virtual worlds than SL for research and teaching. The VRR is a panocube
(created by Stephane Desnault), providing an optical illusion which
offers an sense of immersion to visitors. Imagine a cube in which you
are hovering in the center. The view you
would get from being there should be the same as the location of your
hovering avatar in
ActiveWorlds/WoW/OpenSim/Moondus/Cobalt/Metaplace/etc.
To create scenes from these other worlds (OpenSim, 3DXplorer,
DigitalSpaces, ...), i need 6 pictures for each world. The 6 pictures
should create a panoramic view of a location
(4 sides, 1 sky, 1 ground).
Best format for the virtual room is 1024x1024 JPEG textures, reasonably compressed to about 200kB.
If you have a research project in a VW, please also send me an abstract
of the research along your pictures so that the visitors
can read up on your research and understand what they are seeing. I will integrate the information
in a kiosk in the scene.
Send everything to
[hidden email]
The VRR and the posted research done in diverse virtual worlds will be presented at AERA 2010,
Thank you for making this exhibit a success,
S.
***
Sabine K. Y. Lawless-Reljic
Skype: Sabine Reljic
Second Life, 3DXplorer, OpenSim, SmallWorlds: Willow Shenlin
Blue Mars: SKYlawless
***
Doctoral Candidate:
San Diego State University-University of
San Diego
Social Presence in
Virtual Worlds:
http://www.rezed.org/group/socialpresenceinvirtualworlds
"If an interesting monster can't have an interesting hairdo, I don't know what this world is coming to."
--
Bugs Bunny
***
Communication liaison for ARVEL (
Applied Research in Virtual Environments for Learning)
ARVEL SIG:
http://arvelsig.ning.com/
ARVEL in Virtual Worlds: SL:
http://slurl.com/secondlife/CAVE/12/241/42/, more locations to come (OpenSim: [...])
***
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