Linden Lab has most of their content developed by Second Life residents,
the same people who develop everything else in SL and are contracted to
design and build entire private islands for all of the companies and
large enterprises in SL and OpenSim. What you're paying for here is the
Second Life platform, and assuming Linden provide you with a completely
disconnected grid that you can run in-house, you won't experience any of
the grid-wide outages and missing content issues that sometimes occur in
SL.
Running a grid in-house, be it SL Enterprise or OpenSim, eliminates most
of the lag and loading times you experience in SL, and speeds up
teleports and region crossings immensely. This would be incredibly
beneficial to users overseas that are currently forced to connect to the
US data centres that host SL and experience much more lag and connection
instability than anyone else.
As far as differences between SL Enterprise and OpenSim, it seems like
Linden are boasting the ability to host 800 concurrent avatars across 8
sims, whereas OpenSim currently gets unstable when hosting more than 60
avatars per sim and the record amount is only 85 concurrent avatars (per
sim). SL enterprise will likely ship with the same physics engine as
used in the SL production grid, however in OpenSim the physics function
a little differently:
http://www.youtube.com/watch?v=nirTXPO-opE .
OpenSim recently introduced custom sized regions, eliminating the need
for running multiple regions and allowing you to create scenes of any
size (
http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/
), with SL Enterprise you're still limited to 8x 256x256m sims. OpenSim
gives you full control over your sims, you are not locked in to 8 sims
running on one machine behind your companies firewall, you can move your
sims from computer to computer, launch instances from hosting companies
around the world, copy them to a USB drive and instantly boot them up
wherever you are and whenever you need. You can still have as many sims
as you want to yourself, even if 800 coworkers are logged in :)
Your OpenSim region can be connected to many of the new OpenSim grids
that cater to your needs, such as ScienceSim (
http://www.sciencesim.com/wiki/doku.php ) or OSGrid (
http://www.osgrid.org/elgg/ ), giving you instant access to the
community you're targetting. OpenSim has cross grid travel, allowing you
to teleport from one OpenSim grid and arrive in a new one with your
inventory from the previous grid still available. OpenSim is quickly
filling with content as many 3rd party Second Life viewers have allowed
content creators to bring their existing objects to OpenSim and use a
completely unrestricted environment to develop things impossible in SL.
SL Enterprise is an enterprise product, as the name suggests, with
enterprise support, an enterprise pricetag, and you can likely expect
enterprise quality, stability, and ease-of-use.
On 11/4/2009 1:42 PM, Ina Centaur wrote:
> It seems like SL Enterprise is basically just OpenSim (available for
> free) with content (which, you should be able to obtain for much less
> than US$55,000).
>
> Given that LL rates SL Enterprise as "beta" status, I'd assume it
> works slightly worse than alpha/pre-beta (from track record, LL
> considers SL production-level, and those of us who have been on the
> oft-borked SL, know that it's technically beta/pre-beta material!)
>
> Curious.. Does anyone in the edu sector have the (luxury of) budget to
> try SL Enterprise?
>
> On Wed, Nov 4, 2009 at 10:33 AM, Robert Heller<
[hidden email]> wrote:
>
>> FYI
>>
>>
https://blogs.secondlife.com/community/workinginworld/blog/2009/11/04/introducing-second-life-enterprise-now-in-beta-and-second-life-work-marketplace>>
>> --
>> Bob Heller, Associate Professor
>> Centre for Psychology
>> Athabasca University
>>
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