Query: Device to prevent flying in SL?

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Iggy O

Query: Device to prevent flying in SL?

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We are developing a simulation on a platform at 1000m above our campus island.

We don't wish to ban flying on any parcels, including the ones below
our build. So are there any devices in SL that will prevent flying
within a certain radius of where they are placed?

Xstreetsl's limited search function was less than helpful.

Best,
------------------------------------------------------------
Joe Essid, University of Richmond Rhetoric & Communication Studies

Iggy Strangeland: Reaction Grid
Iggyo: Metaplace
Iggyo Heritage: Heritage Key
Ignatius Onomatopoeia: Second Life

blog: http://iggyo.blogspot.com
Web: http://virtualworldsedu.info/
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Pavig Lok

Re: Query: Device to prevent flying in SL?

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You want what a lot of folk call a "security orb" - look for one that  
seems like it's easy to manage and if it does push then all the  
better. Many security systems "kill" trespassers (sending them home)  
which is ok I guess. I prefer those that will push them down or up  
away from the build. They'll need to be owned by the land owner or  
deeded to the land owning group in order to force avatars away.

On 06/11/2009, at 6:45 AM, Iggy O wrote:

> We are developing a simulation on a platform at 1000m above our  
> campus island.
>
> We don't wish to ban flying on any parcels, including the ones below
> our build. So are there any devices in SL that will prevent flying
> within a certain radius of where they are placed?
>
> Xstreetsl's limited search function was less than helpful.

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Rolig Loon

Re: Query: Device to prevent flying in SL?

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Hmmm.... I'm not sure that a security orb is quite the right tool,
although it has a certain appeal. For one thing, depending on how it's
written, it may be triggered when someone enters the parcel anywhere,
including on the ground well below the skybox. For another, it may
prevent ANY access, not simply flying.  Not having used a security orb
myself, I don't know exactly what the commercial ones do. I can
imagine writing a script to beat those two limitations, but there's
still no way to restrict flying over a skybox without also affecting
flying below it. PARCEL_FLAG_ALLOW_FLY affects the entire parcel.

Rolig

On Thu, Nov 5, 2009 at 1:53 PM, Pavig Lok <[hidden email]> wrote:

> You want what a lot of folk call a "security orb" - look for one that
> seems like it's easy to manage and if it does push then all the
> better. Many security systems "kill" trespassers (sending them home)
> which is ok I guess. I prefer those that will push them down or up
> away from the build. They'll need to be owned by the land owner or
> deeded to the land owning group in order to force avatars away.
>
> On 06/11/2009, at 6:45 AM, Iggy O wrote:
>
>> We are developing a simulation on a platform at 1000m above our
>> campus island.
>>
>> We don't wish to ban flying on any parcels, including the ones below
>> our build. So are there any devices in SL that will prevent flying
>> within a certain radius of where they are placed?
>>
>> Xstreetsl's limited search function was less than helpful.
>
> _______________________________________________
> Educators mailing list
> To unsubscribe
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
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David Gillett

Re: Query: Device to prevent flying in SL?

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  The orbs that I know of operate in a three-dimensional radius, not all the
way to
orbit and the ground the way parcel lines do.
  But I too read the requirement as simply preventing *flying*, and not
otherwise
limiting *access*.  Hmmm -- I think my radar tells me if detected avatars
are flying
or not, so maybe it can be done....

David Gillett
Stealth Snook


-----Original Message-----
From: Rolig Loon [mailto:[hidden email]]
Sent: Thursday, November 05, 2009 12:27
To: SL Educators (The SLED List)
Subject: Re: [SLED] Query: Device to prevent flying in SL?

Hmmm.... I'm not sure that a security orb is quite the right tool, although
it has a certain appeal. For one thing, depending on how it's written, it
may be triggered when someone enters the parcel anywhere, including on the
ground well below the skybox. For another, it may prevent ANY access, not
simply flying.  Not having used a security orb myself, I don't know exactly
what the commercial ones do. I can imagine writing a script to beat those
two limitations, but there's still no way to restrict flying over a skybox
without also affecting flying below it. PARCEL_FLAG_ALLOW_FLY affects the
entire parcel.

Rolig

On Thu, Nov 5, 2009 at 1:53 PM, Pavig Lok <[hidden email]> wrote:

> You want what a lot of folk call a "security orb" - look for one that
> seems like it's easy to manage and if it does push then all the
> better. Many security systems "kill" trespassers (sending them home)
> which is ok I guess. I prefer those that will push them down or up
> away from the build. They'll need to be owned by the land owner or
> deeded to the land owning group in order to force avatars away.
>
> On 06/11/2009, at 6:45 AM, Iggy O wrote:
>
>> We are developing a simulation on a platform at 1000m above our
>> campus island.
>>
>> We don't wish to ban flying on any parcels, including the ones below
>> our build. So are there any devices in SL that will prevent flying
>> within a certain radius of where they are placed?
>>
>> Xstreetsl's limited search function was less than helpful.
>
> _______________________________________________
> Educators mailing list
> To unsubscribe
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
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Rolig Loon

Re: Query: Device to prevent flying in SL?

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It can certainly detect flying. That's no problem.  All you need to do
is check for llGetAgentInfo([AGENT_FLYING]). Detecting and preventing
are different things, though.  Yes, as I said, I can imagine easily
how to write a detector that doesn't extend to the ground (I just
wasn't sure if the commerial ones actually did that). The problem is
that if you detect a person flying and don't want her/him to, the only
scripted choices you have are llTeleportAgentHome or llEjectFromLand
(which is harsher) or llAddToLandBanList (which is truly harsh). I
can't think of a way to simply prevent flying other than setting the
PARCEL_FLAG_ALLOW_FLY flag. BTW, that won't stop someone from entering
on a flying vehicle ......

Rolig

On Thu, Nov 5, 2009 at 2:47 PM, David Gillett <[hidden email]> wrote:

>  The orbs that I know of operate in a three-dimensional radius, not all the
> way to
> orbit and the ground the way parcel lines do.
>  But I too read the requirement as simply preventing *flying*, and not
> otherwise
> limiting *access*.  Hmmm -- I think my radar tells me if detected avatars
> are flying
> or not, so maybe it can be done....
>
> David Gillett
> Stealth Snook
>
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Boehler, Ted

Re: Query: Device to prevent flying in SL?

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In reply to this post by Pavig Lok
Fyi- Ted

-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Pavig Lok
Sent: Thursday, November 05, 2009 11:54 AM
To: [hidden email]; SL Educators (The SLED List)
Subject: Re: [SLED] Query: Device to prevent flying in SL?

You want what a lot of folk call a "security orb" - look for one that  
seems like it's easy to manage and if it does push then all the  
better. Many security systems "kill" trespassers (sending them home)  
which is ok I guess. I prefer those that will push them down or up  
away from the build. They'll need to be owned by the land owner or  
deeded to the land owning group in order to force avatars away.

On 06/11/2009, at 6:45 AM, Iggy O wrote:

> We are developing a simulation on a platform at 1000m above our  
> campus island.
>
> We don't wish to ban flying on any parcels, including the ones below
> our build. So are there any devices in SL that will prevent flying
> within a certain radius of where they are placed?
>
> Xstreetsl's limited search function was less than helpful.

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Rolig Loon

Re: Query: Device to prevent flying in SL?

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Yup.  That's using llEjectFromLand, which isn't simply preventing
flying. It's giving a hefty shove, a tactic that is a good deal
harsher.

Rolig

On Thu, Nov 5, 2009 at 3:13 PM, Boehler, Ted <[hidden email]> wrote:

> Fyi- Ted
>
> -----Original Message-----
> From: [hidden email]
> [mailto:[hidden email]] On Behalf Of Pavig Lok
> Sent: Thursday, November 05, 2009 11:54 AM
> To: [hidden email]; SL Educators (The SLED List)
> Subject: Re: [SLED] Query: Device to prevent flying in SL?
>
> You want what a lot of folk call a "security orb" - look for one that
> seems like it's easy to manage and if it does push then all the
> better. Many security systems "kill" trespassers (sending them home)
> which is ok I guess. I prefer those that will push them down or up
> away from the build. They'll need to be owned by the land owner or
> deeded to the land owning group in order to force avatars away.
>
> On 06/11/2009, at 6:45 AM, Iggy O wrote:
>
>> We are developing a simulation on a platform at 1000m above our
>> campus island.
>>
>> We don't wish to ban flying on any parcels, including the ones below
>> our build. So are there any devices in SL that will prevent flying
>> within a certain radius of where they are placed?
>>
>> Xstreetsl's limited search function was less than helpful.
>
> _______________________________________________
> Educators mailing list
> To unsubscribe
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
> _______________________________________________
> Educators mailing list
> To unsubscribe
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
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Dick Seabrook

Re: Query: Device to prevent flying in SL?

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On Thu, Nov 5, 2009 at 4:21 PM, Rolig Loon <[hidden email]> wrote:
> Yup.  That's using llEjectFromLand, which isn't simply preventing
> flying. It's giving a hefty shove, a tactic that is a good deal
> harsher.
>
> Rolig
>

-------------------------------------------------------------------------------------
Or you might put up an impenetrable ceiling at 999 and hope visitors
don't have a GhostWalker.  I've run into a few such barriers -- very effective.
You'll need a limited access teleporter on the ground to get through I think.
Dick S.

--
Dick Seabrook ~ Anne Arundel Community College
http://vader.aacc.edu/~rhs ~ Speed the Net!
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Daniel Smith-2

Re: Query: Device to prevent flying in SL?

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Encase the platform in a solid megaprim when not in use.

Even better.. when it is in use, make it phantom and transparent...

When an authorized user is in range of it (simple collision detect), give them a menu to toggle state.

Daniel / Bucky


On Thu, Nov 5, 2009 at 1:31 PM, Dick Seabrook <[hidden email]> wrote:
On Thu, Nov 5, 2009 at 4:21 PM, Rolig Loon <[hidden email]> wrote:
> Yup.  That's using llEjectFromLand, which isn't simply preventing
> flying. It's giving a hefty shove, a tactic that is a good deal
> harsher.
>
> Rolig
>

-------------------------------------------------------------------------------------
Or you might put up an impenetrable ceiling at 999 and hope visitors
don't have a GhostWalker.  I've run into a few such barriers -- very effective.
You'll need a limited access teleporter on the ground to get through I think.
Dick S.

--
Dick Seabrook ~ Anne Arundel Community College
http://vader.aacc.edu/~rhs ~ Speed the Net!
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--
Daniel Smith - Sonoma County, California
http://daniel.org/resume


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