Missing EQ_EXPORTs in FrameBufferObject and Texture

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m0bl0

Missing EQ_EXPORTs in FrameBufferObject and Texture

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Hello,

all the member functions of eq::FrameBufferObject and eq::Texture are missing the EQ_EXPORT declarations. I guess none of you use Windows regularly? ;P

Thanks,
Marc
Stefan Eilemann

Re: [eq-dev] Missing EQ_EXPORTs in FrameBufferObject and Texture

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On Mon, Sep 7, 2009 at 12:58 PM, m0bl0 (via
Nabble)<[hidden email]> wrote:

> all the member functions of eq::FrameBufferObject and eq::Texture are
> missing the EQ_EXPORT declarations. I guess none of you use Windows
> regularly?

Not quite. We use Windows quite regularly, but these classes where
used only internally so far.

The eq and eq::net APIs are not yet fully defined yet, they are only
'official' when they are being used by one of the examples.

The Texture and FBO classes are relatively new, and the contract of
certain methods is not yet well defined. Nevertheless I added the
exports I thought useful and tried to improve the documentation
somewhat. They are still not 'stable' and you might find certain
limitations and quirks with them. Rev 3340 is for you.


Cheers,

Stefan.
m0bl0

Re: [eq-dev] Missing EQ_EXPORTs in FrameBufferObject and Texture

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Stefan Eilemann wrote:
On Mon, Sep 7, 2009 at 12:58 PM, m0bl0 (via
Nabble)<ml-user+248100-1350596284@n2.nabble.com> wrote:

The eq and eq::net APIs are not yet fully defined yet, they are only
'official' when they are being used by one of the examples.

The Texture and FBO classes are relatively new, and the contract of
certain methods is not yet well defined. Nevertheless I added the
exports I thought useful and tried to improve the documentation
somewhat. They are still not 'stable' and you might find certain
limitations and quirks with them. Rev 3340 is for you.
Okay, that goes a long way (and the better documentation is also appreciated!), but I still have more wishes: I'd also like access to FrameBufferObject's addColorTexture and getColorTextures functions (and, I guess, getDepthTexture and getStencilTexture for consistency). The reason is, I want to render something into an FBO (with two color textures) and then use it as a texture in another pass.

Thanks,
Marc
Stefan Eilemann

Re: Missing EQ_EXPORTs in FrameBufferObject and Texture

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On Mon, Sep 7, 2009 at 5:22 PM, m0bl0<[hidden email]> wrote:

> I'd also like access to
> FrameBufferObject's addColorTexture

That's an oversight on my end, fixed.

> and getColorTextures functions (and, I
> guess, getDepthTexture and getStencilTexture for consistency).

These should be fine since they are inlined!?


Cheers,

Stefan.

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m0bl0

Re: Missing EQ_EXPORTs in FrameBufferObject and Texture

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Stefan Eilemann wrote:
On Mon, Sep 7, 2009 at 5:22 PM, m0bl0<treib@in.tum.de> wrote:

> I'd also like access to
> FrameBufferObject's addColorTexture

That's an oversight on my end, fixed.
Okay, perfect!

Stefan Eilemann wrote:
> and getColorTextures functions (and, I
> guess, getDepthTexture and getStencilTexture for consistency).

These should be fine since they are inlined!?
Ah, of course. Sorry.

Thanks again,
Marc