In-world wiki

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Miller, Peter

Re: In-world wiki

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I should add that my contribution was intended to be humorous. StoryMachine is neither well-coded nor easy to use -- people have been known to lose the plot within 10 seconds when I try to explain it. El's spidergram tool is far more amenable to student use and allows you to introduce the basics of prim-handling in a subject-specific context. She can be persuaded to do a sim-specific version at a multiple of the normal price and that means students can have their own copy for free. Salahzar, of course, does some excellent tools as well.

All of which is really an excuse to pass on info from the HKD group (and to recall that the wiki was first raised in that context).

Peter [SL: Graham Mills]

>>>>>>>>
Wow, we are already seeing results from Helen Keller Day which focused on making SL accessible to everyone.  

Philip Linden saw the Google translator for 43 languages.  Philip opened a JIRA to have it added to the next viewer, which will make it very easy to understand all languages with screen readers.  It may include easy translation of notecards and web pages, too, for everyone in the world.  

Now you can go do your part!  Just go to http://jira.secondlife.com/browse/SNOW-93 and vote YES.


Let's continue the celebration of Helen Keller Day and "Inclusion for Everyone in Virtual Worlds." Please pass this on to your other groups and ask them to vote YES.


Saxet Uralia
Virtual Helping Hands
<<<<<<<<

________________________________________
From: [hidden email] [[hidden email]] On Behalf Of Miller, Peter [[hidden email]]
Sent: 01 July 2009 07:11
To: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

Or this even! http://sites.google.com/site/muve4edu/my-widgets/storymachine/

Peter :)
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Gary Hayes

Experts Say Virtual Game 'Second Life' is More Than Just Sex

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A fine example of timely, in depth research that makes us proud to be associated with academia :) It may just be the style of writing but...I had to chuckle at it's 'naivety' if nothing else :)


Experts Say Virtual Game 'Second Life' is More Than Just Sex

Researchers at the University of Toronto and the University Health Network’s Centre for Innovation in Complex Care (CICC) have revealed that virtual reality game ’Second Life’ is not just about sex and pornography, it also educates its users about a wide range of health related problems.

’Second Life’ is free for users with basic accounts, and reported over 16 million registered users worldwide in 2008 and players of the game create online alter egos who live full lives, including having jobs, relationships and children.

But, despite instances of pornography and "cheating" spouses, the web-based platform is also used to educate people about illness, train physicians, nurses and medical students with virtual simulations, enable disease-specific support and discussion groups, fundraise real-life dollars for medical research, and to conduct research.

The researchers found that health-related activities in the virtual world have significant implications in the real world.

"Virtual worlds and the social networks that populate the Internet offer a new domain for healthcare. Although it is early in the development, there is a great opportunity to use these platforms for education, research and even disease surveillance," said Dante Morra, Medical Director of the CICC.

Jennifer Keelan, the Principal Investigator on the project, suggested that a major feature for users is the "relative anonymity where patients can seek out information and share health experiences in a safe environment.

She added: "There is also a great potential for patients to practice being patients by virtually experiencing a mammogram or navigating a hospital’s virtual ward-they can gain insight into medical procedures and processes to become more informed."

"There is a great opportunity here to understand the design features of social media that make it so appealing and accessible to people. Once we understand what pulls people to Web 2.0, we can design and apply more effective communication strategies both within and beyond the Internet," said Leslie Beard, the designer on the team.

The findings have been published in the open access publication Journal of Medical Internet Research (JMIR).




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Miller, Peter

Re: In-world wiki

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Some more info on this approach:

http://tidalblog.blogspot.com/2009/07/storymachine-meet-tiddlywiki.html

Peter [SL: Graham Mills]

-----Original Message-----
From: [hidden email] [mailto:[hidden email]] On Behalf Of Miller, Peter
Sent: 30 June 2009 11:50
To: 'SL Educators (The SLED List)'
Subject: Re: [SLED] In-world wiki

I'm a little behind on this thread but would just like to draw attention to a possible role for TiddlyWiki as a part of any solution that emerges. If one assumes the primacy of the inworld 3D wiki, one needs a means of generating a web-based version of it. A TiddlyWiki is made up of small chunks called tiddlers that might equate quite nicely with a node and associated notecard.

While TiddlyWiki is primarily single-user, it has (or had -- I haven't used it for a while) the nice feature of being (fairly) readily generated programmatically. The result displays inworld as HTML-on-a-prim and has the added benefit of offering permaviews which means that you can display particular tiddlers.

More on TiddlyWiki here http://www.tiddlywiki.com/ and accounts on an online version here http://tiddlyspot.com/ .

Just a thought.

Peter [SL: Graham Mill]

-----Original Message-----
From: [hidden email] [mailto:[hidden email]] On Behalf Of Eloise Pasteur
Sent: 29 June 2009 14:44
To: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

It's horses for courses, but I hardly ever use the in-world browser.  
It puts a big, ugly, flat floater over the world I'm trying to see and  
move around in 3D. Add to that the fact I run SL in a window and can  
have a faster, better, more fully featured browser with all my  
preferences, bookmarking for those places I want to go back to and all  
the rest running for those times I must use the internet, and it's a  
pretty easy choice for me.

If we had a prim-based wiki we could, in theory, have something that  
largely doesn't apply flat floaters over our view of the world letting  
us keep that 3D experience. However, I'm lacking a way to make it work  
nicely still. Some of the challenges I can solve, but it's still ultra-
geeky and about as usable as CLI for Linux, DOS or UNIX in this age of  
windows, icons and the like. I will keep pottering away and see if I  
can adapt it to make it nice to use in any way.

El.


On 29 Jun 2009, at 13:21, Salahzar Stenvaag wrote:

> My 2 cents on this subject :)
> I find wikis very interesting and useful as well.
>
> I'm here noticing that the full featured characteristic of a wiki in
> ALL its functionalities and links can be easily handled by internal
> web-browser which is easily, lagless, rapid and powerfully contained
> in all our clients without paying a cent , I'm asking why not
> enhancing the in-world experience with such device:
>
> i.e. We can easily build some sloodle mechanism which can query the
> wikis and make them available via a simple loadURL free of charge and
> not needing any land ownership, nor augmenting lag with xytext or
> textures.
>
> My opinion is that the inworld web-browser is heavily (no) under-stood
> and people has been not enough trained in using it effectively.
> ======> Maybe if we really want to do something very exotic and brain
> breaking we can build up some ajax capabilities able to handle a mouse
> cursor over all the clients? ;)
>
> But obviously anybody who feels intrigued in building it anyway is
> welcome to provide a solution for educators (maybe opensource?). But
> sometimes would be better not to reinvent the wheel anymoment.
>
> One interesting (not the same but similar) idea came to some sloodle
> users (namely Giancarla Loon), who proposed to mix the freemail (way
> of posting automatically from sl with standard features of snapshot in
> browser) with the presenter to have LIVE forums completely inworld
> (but still bound to sloodle/moodle forums).
>
> salahzar
>
> Fred Allen  - "California is a fine place to live - if you happen to
> be an orange." -
> http://www.brainyquote.com/quotes/authors/f/fred_allen.html
>
>
> 2009/6/29 Peter R Bloomfield <[hidden email]>:
>> parcel
> _______________________________________________
> Educators mailing list
> To unsubscribe
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http://educationaldesigns.eloisepasteur.net/
http://eloisepasteur.net/blog/
SL Education collaboration forum: http://forum.eloisepasteur.net/



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Suzanne B Medders

Re: In-world wiki

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Didn't Eloise Pasteur already do something like this?

Suzie


-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Salahzar
Stenvaag
Sent: Tuesday, June 30, 2009 7:41 PM
To: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

Ok, having heard you love 3D inworld solution, and since I'm also a
fan of collaborative thinking.
What about a 3D map built as a mindmap, where every person can
collaboratively touch to add nodes, connecting the nodes
change the shape, name the nodes, put notecards and links insides, and
have other getting the notecards?

Such collaborative tool can be used to effectively grow up in a
meeting like or unattended way a discussion (like a forum), or simply
letting people express something.

Know that this sounds really different from a wiki, but it seems quite
exciting and productive for collaborative work.

Actually I'm working on such mindmap tool and when it is at some alpha
stage ready to be used I will try to make you see.

My intention is not to have a all frills sophisticated tool, but
instead a KISS tool (keep it simple) to accomplish the following
goals:

1\ show some effective scripting ways for sharing objects, dialogs and
content in a community
2\ have it in a low prim manner so to facilitate the usage even in small
lots
3\ enhance the game / colored spirit to instigate the people in
producing creative content

Just to let you know what I'm working on (still in alpha 0.001 phase):
* a sphere. When clicked allows for various menu:
* SIZE for changing the size of the sphere (double the size, half it,
increment, decrement)
* COLOR change the color of the sphere
* MOVE move the sphere on various directions
* REZ rez another ball on the principal directions (TOP, LEFT, FRONT,
BOTTOM, BOTTOM etc)... When child node is rezzed it will "LINK" to the
parent through particles (quite scenic to see and primless). In such
way moving the nodes will automagically move all the links with ZERO
scripting and no lag at all in the server.
* NAME for naming the node
* TYPE to change the form in a cube, pyramid, flat box, tall box,
star, point, blinking sphere :)
+ DELETE for deleting the node
+ BREAK for removing the link to parent leaving it free for creating a
new TREE of concepts
+ NOTECARD GIVE, give me the notecards inside this node, PUT, allows
people to drop in some new notecards, DEL to selectively delete old
notecards
This is just a brainstorming view, I'm currently implementing right
now the (*) points.

Do you think this kind of 3D growing concept tree, mindmap, 3d wiki,
or whatever you want to name it, can be in some ways useful for the
community?
Thanks for any feedbacks.
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Salahzar Stenvaag

Re: In-world wiki

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Was this from her fully opensource? If yes I would love to build from
that, please point me to the sources, if not I think that the
educational community really needs to have plenty of opensource
projects like sloodle and moodle and there is no real replication in
doing free version of closed source. :)

I started my scripts as closed source 2 years ago, but then
progressively realized that only opensource is something which can be
useful to the community even when the original creator is not more in
sl or having time to give you updated versions.

Nothing against closed source, just I'm taking the other path, and
really eager to teach people how they can do things like these without
relying on gurus or special people: every person is special if given
the proper information and formation.

sal




Adrienne Gusoff  - "Opportunity knocked. My doorman threw him out." -
http://www.brainyquote.com/quotes/authors/a/adrienne_gusoff.html


2009/7/2 Suzanne B Medders <[hidden email]>:
> Pasteur
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Magnus Hägg Helliden

Re: In-world wiki

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Some javascript/style in this post has been disabled (why?)
Hej
Nu har jag semester och kollar inte mejlen varje dag. Har du något som brådskar är du välkommen att ringa mig, 0708-85 72 50.

mvh/magnus
/magnus

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Craig Maynard

Re: In-world wiki

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I agree completely with Sal!

Craig ( Klaatu ) Maynard

________________________________________
From: [hidden email] [[hidden email]] On Behalf Of Salahzar Stenvaag [[hidden email]]
Sent: Thursday, July 02, 2009 4:05 PM
To: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

Was this from her fully opensource? If yes I would love to build from
that, please point me to the sources, if not I think that the
educational community really needs to have plenty of opensource
projects like sloodle and moodle and there is no real replication in
doing free version of closed source. :)

I started my scripts as closed source 2 years ago, but then
progressively realized that only opensource is something which can be
useful to the community even when the original creator is not more in
sl or having time to give you updated versions.

Nothing against closed source, just I'm taking the other path, and
really eager to teach people how they can do things like these without
relying on gurus or special people: every person is special if given
the proper information and formation.

sal




Adrienne Gusoff  - "Opportunity knocked. My doorman threw him out." -
http://www.brainyquote.com/quotes/authors/a/adrienne_gusoff.html


2009/7/2 Suzanne B Medders <[hidden email]>:
> Pasteur
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Miller, Peter

Re: In-world wiki

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"Nothing against closed source, just I'm taking the other path, and
really eager to teach people how they can do things like these without
relying on gurus or special people: every person is special if given
the proper information and formation."

So, everybody can code as well as you, Sal? That may be potentially true but for many it will take hours that they would rather spend doing other stuff. And isn't a mentor a sort of "special person"? Don't get me wrong, I think SL mentors do a great job passing on essential skills but so do many of the indie developers like El who have supported this list for a long time. Over the years, I've bought a lot of commercial products with my own money, El's included, because I (i) have some disposable income, (ii) want to sponsor creativity (from which I ultimately benefit), (iii) hope it keeps developers in the "game" (which has a cost in terms of tier, after all).

I've also been in SL long enough to know that there is a (largely) moribund open source initiative called Open SLEDware. El contributed to the start of that. By all means breathe new life into it but let's identify new needs rather than clone existing low-cost products.

Best wishes

Peter [SL: Graham Mills]
Disclosure: friend of El's who has benefited from her mentoring and knows her well enough to appreciate she probably won't agree with a word of this.

-----Original Message-----
From: [hidden email] [mailto:[hidden email]] On Behalf Of Craig Maynard
Sent: 02 July 2009 23:15
To: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

I agree completely with Sal!

Craig ( Klaatu ) Maynard

________________________________________
From: [hidden email] [[hidden email]] On Behalf Of Salahzar Stenvaag [[hidden email]]
Sent: Thursday, July 02, 2009 4:05 PM
To: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

Was this from her fully opensource? If yes I would love to build from
that, please point me to the sources, if not I think that the
educational community really needs to have plenty of opensource
projects like sloodle and moodle and there is no real replication in
doing free version of closed source. :)

I started my scripts as closed source 2 years ago, but then
progressively realized that only opensource is something which can be
useful to the community even when the original creator is not more in
sl or having time to give you updated versions.

Nothing against closed source, just I'm taking the other path, and
really eager to teach people how they can do things like these without
relying on gurus or special people: every person is special if given
the proper information and formation.

sal




Adrienne Gusoff  - "Opportunity knocked. My doorman threw him out." -
http://www.brainyquote.com/quotes/authors/a/adrienne_gusoff.html


2009/7/2 Suzanne B Medders <[hidden email]>:
> Pasteur
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Martin, Jocelyn

Re: In-world wiki

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 >>>So, everybody can code as well as you, Sal? That may be potentially true but for many it will take hours that they would rather spend doing other stuff. And isn't a mentor a sort of "special person"? Don't get me wrong, I think SL mentors do a great job passing on essential skills

Amen and amen. This SL mentor can't write code, and doesn't care to learn. I don't have enough time to use SL in the ways I already know how to use it, and I can't imagine spending more time to add skills I won't then be able to have enough time to use. :) SL builders have become SO much more skillful in the 1.5 years since I joined. It's exactly replicating the RL experience when factories started mass-producing goods: people who'd previously relied on what they could build with their own hands, began relying on what others could make faster and cheaper. Even though I have sewing and weaving skills in RL, I still buy my sheets and towels. :)
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Salahzar Stenvaag

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I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably will propose an integration with sloodle framework (one interesting idea would be to prepare a mindmap on the website and letting the tool recreate it inworld when needing).

You can find the code and the instructions on how to setup here: https://wiki.secondlife.com/wiki/Wiki3DBuilder

If you are not as it happens programmers, and you are interested in such free tool, I will work on some video and further documentation explaining how to use it. I will also set up some meetings inworld with public show on how it can be useful.

Better programmers than I am can better this idea and do much more.

Yesterday I did some show of the current alpha version to various people and they were quite shocked by the immense possibilities that can come from this tool, such as:
* collective brainstorm (obvious)
* collective art productions
* collective building of structures
* using this as guided "storage" for freebie and in general to guide people in reading structured information in a predefined guided tour.

This is as well tremendous in my opinion for educators also. And the feedback I received already from people in this list showed me the great interest (this is why I started at first point, having read this thread on SLED). Thanks for all who encouraged me in doing this.

This is still an alpha missing for example the following important features:
* LOCK of the building so to let it be used without allow modification
* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
* Other friendiness enhancement..

I will do something better :)

Who is interested 


Ted Turner  - "Sports is like a war without the killing."

On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn <[hidden email]> wrote:

 >>>So, everybody can code as well as you, Sal? That may be potentially true but for many it will take hours that they would rather spend doing other stuff. And isn't a mentor a sort of "special person"? Don't get me wrong, I think SL mentors do a great job passing on essential skills

Amen and amen. This SL mentor can't write code, and doesn't care to learn. I don't have enough time to use SL in the ways I already know how to use it, and I can't imagine spending more time to add skills I won't then be able to have enough time to use. :) SL builders have become SO much more skillful in the 1.5 years since I joined. It's exactly replicating the RL experience when factories started mass-producing goods: people who'd previously relied on what they could build with their own hands, began relying on what others could make faster and cheaper. Even though I have sewing and weaving skills in RL, I still buy my sheets and towels. :)
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Fire-2

Re: In-world wiki

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Very Cool Salahazar!

I just saw the .jpg of your wiki tool!

What a fantastic idea! Totally rad!
I want one!

Send me asap!

And lets see how we can get this into SLOODLE!

On Sun, Jul 19, 2009 at 4:52 AM, Salahzar Stenvaag <[hidden email]> wrote:
I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably will propose an integration with sloodle framework (one interesting idea would be to prepare a mindmap on the website and letting the tool recreate it inworld when needing).

You can find the code and the instructions on how to setup here: https://wiki.secondlife.com/wiki/Wiki3DBuilder

If you are not as it happens programmers, and you are interested in such free tool, I will work on some video and further documentation explaining how to use it. I will also set up some meetings inworld with public show on how it can be useful.

Better programmers than I am can better this idea and do much more.

Yesterday I did some show of the current alpha version to various people and they were quite shocked by the immense possibilities that can come from this tool, such as:
* collective brainstorm (obvious)
* collective art productions
* collective building of structures
* using this as guided "storage" for freebie and in general to guide people in reading structured information in a predefined guided tour.

This is as well tremendous in my opinion for educators also. And the feedback I received already from people in this list showed me the great interest (this is why I started at first point, having read this thread on SLED). Thanks for all who encouraged me in doing this.

This is still an alpha missing for example the following important features:
* LOCK of the building so to let it be used without allow modification
* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
* Other friendiness enhancement..

I will do something better :)

Who is interested 


Ted Turner  - "Sports is like a war without the killing."

On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn <[hidden email]> wrote:

 >>>So, everybody can code as well as you, Sal? That may be potentially true but for many it will take hours that they would rather spend doing other stuff. And isn't a mentor a sort of "special person"? Don't get me wrong, I think SL mentors do a great job passing on essential skills

Amen and amen. This SL mentor can't write code, and doesn't care to learn. I don't have enough time to use SL in the ways I already know how to use it, and I can't imagine spending more time to add skills I won't then be able to have enough time to use. :) SL builders have become SO much more skillful in the 1.5 years since I joined. It's exactly replicating the RL experience when factories started mass-producing goods: people who'd previously relied on what they could build with their own hands, began relying on what others could make faster and cheaper. Even though I have sewing and weaving skills in RL, I still buy my sheets and towels. :)
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FRANCIS SHEPPARD

Re: In-world wiki

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Being non computer savvy. Can I get more info on this?
 
Kellys Thor. EMS Island
(Kelly Sheppard)


--- On Sun, 7/19/09, Salahzar Stenvaag <[hidden email]> wrote:

From: Salahzar Stenvaag <[hidden email]>
Subject: Re: [SLED] In-world wiki
To: "SL Educators (The SLED List)" <[hidden email]>
Received: Sunday, July 19, 2009, 11:52 AM

I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably will propose an integration with sloodle framework (one interesting idea would be to prepare a mindmap on the website and letting the tool recreate it inworld when needing).

You can find the code and the instructions on how to setup here: https://wiki.secondlife.com/wiki/Wiki3DBuilder

If you are not as it happens programmers, and you are interested in such free tool, I will work on some video and further documentation explaining how to use it. I will also set up some meetings inworld with public show on how it can be useful.

Better programmers than I am can better this idea and do much more.

Yesterday I did some show of the current alpha version to various people and they were quite shocked by the immense possibilities that can come from this tool, such as:
* collective brainstorm (obvious)
* collective art productions
* collective building of structures
* using this as guided "storage" for freebie and in general to guide people in reading structured information in a predefined guided tour.

This is as well tremendous in my opinion for educators also. And the feedback I received already from people in this list showed me the great interest (this is why I started at first point, having read this thread on SLED). Thanks for all who encouraged me in doing this.

This is still an alpha missing for example the following important features:
* LOCK of the building so to let it be used without allow modification
* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
* Other friendiness enhancement..

I will do something better :)

Who is interested 


Ted Turner  - "Sports is like a war without the killing."

On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn <martinj@...> wrote:

 >>>So, everybody can code as well as you, Sal? That may be potentially true but for many it will take hours that they would rather spend doing other stuff. And isn't a mentor a sort of "special person"? Don't get me wrong, I think SL mentors do a great job passing on essential skills

Amen and amen. This SL mentor can't write code, and doesn't care to learn. I don't have enough time to use SL in the ways I already know how to use it, and I can't imagine spending more time to add skills I won't then be able to have enough time to use. :) SL builders have become SO much more skillful in the 1.5 years since I joined. It's exactly replicating the RL experience when factories started mass-producing goods: people who'd previously relied on what they could build with their own hands, began relying on what others could make faster and cheaper. Even though I have sewing and weaving skills in RL, I still buy my sheets and towels. :)
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Mike Logan-2

Re: In-world wiki

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Some javascript/style in this post has been disabled (why?)

I am *extremely* interested in your idea, Salahzar.  Congratulations on a remarkable achievement--and integration with Sloodle/Moodle connectivity programming is definitely the way to go (you already realize it, course).  Remarkable : )
 
Mike Logan
(SL:  Mark Irelund)
 
----- Original Message -----
Sent: Sunday, July 19, 2009 7:52 AM
Subject: Re: [SLED] In-world wiki

I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably will propose an integration with sloodle framework (one interesting idea would be to prepare a mindmap on the website and letting the tool recreate it inworld when needing).

You can find the code and the instructions on how to setup here: https://wiki.secondlife.com/wiki/Wiki3DBuilder

If you are not as it happens programmers, and you are interested in such free tool, I will work on some video and further documentation explaining how to use it. I will also set up some meetings inworld with public show on how it can be useful.

Better programmers than I am can better this idea and do much more.

Yesterday I did some show of the current alpha version to various people and they were quite shocked by the immense possibilities that can come from this tool, such as:
* collective brainstorm (obvious)
* collective art productions
* collective building of structures
* using this as guided "storage" for freebie and in general to guide people in reading structured information in a predefined guided tour.

This is as well tremendous in my opinion for educators also. And the feedback I received already from people in this list showed me the great interest (this is why I started at first point, having read this thread on SLED). Thanks for all who encouraged me in doing this.

This is still an alpha missing for example the following important features:
* LOCK of the building so to let it be used without allow modification
* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
* Other friendiness enhancement..

I will do something better :)

Who is interested 


Ted Turner  - "Sports is like a war without the killing."

On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn <[hidden email]> wrote:

 >>>So, everybody can code as well as you, Sal? That may be potentially true but for many it will take hours that they would rather spend doing other stuff. And isn't a mentor a sort of "special person"? Don't get me wrong, I think SL mentors do a great job passing on essential skills

Amen and amen. This SL mentor can't write code, and doesn't care to learn. I don't have enough time to use SL in the ways I already know how to use it, and I can't imagine spending more time to add skills I won't then be able to have enough time to use. :) SL builders have become SO much more skillful in the 1.5 years since I joined. It's exactly replicating the RL experience when factories started mass-producing goods: people who'd previously relied on what they could build with their own hands, began relying on what others could make faster and cheaper. Even though I have sewing and weaving skills in RL, I still buy my sheets and towels. :)
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gstapltn

Re: In-world wiki

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In reply to this post by Salahzar Stenvaag
Sal,  This looks very interesting indeed.  Thank you for sharing your
tool.  I have followed the instructions on the SL Wiki but there seems to
be a syntax error on line 813 column 37 that I can't figure out how to
fix.  Since others might encounter the same problem I thought I would post
this here rather than via a private email.  It is the line that begins
"addMenu ("MENUSTOPREZ"..."  Probably something simple but any help with
this would be appreciated as I am quite a noob with scripting.

Jerry Stapleton
SL: Jerod Bagley
========================================================

At 06:52 AM 7/19/2009, Salahzar Stenvaag wrote:

>I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably
>will propose an integration with sloodle framework (one interesting idea
>would be to prepare a mindmap on the website and letting the tool recreate
>it inworld when needing).
>
>You can find the code and the instructions on how to setup here:Â
><https://wiki.secondlife.com/wiki/Wiki3DBuilder>https://wiki.secondlife.com/wiki/Wiki3DBuilder
>
>If you are not as it happens programmers, and you are interested in such
>free tool, I will work on some video and further documentation explaining
>how to use it. I will also set up some meetings inworld with public show
>on how it can be useful.
>
>Better programmers than I am can better this idea and do much more.
>
>Yesterday I did some show of the current alpha version to various people
>and they were quite shocked by the immense possibilities that can come
>from this tool, such as:
>* collective brainstorm (obvious)
>* collective art productions
>* collective building of structures
>* using this as guided "storage" for freebie and in general to guide
>people in reading structured information in a predefined guided tour.
>
>This is as well tremendous in my opinion for educators also. And the
>feedback I received already from people in this list showed me the great
>interest (this is why I started at first point, having read this thread on
>SLED). Thanks for all who encouraged me in doing this.
>
>This is still an alpha missing for example the following important features:
>* LOCK of the building so to let it be used without allow modification
>* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
>* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
>* Other friendiness enhancement..
>
>Here an (orrid) image:Â
><http://img204.imageshack.us/img204/3410/07192009134921.jpg>http://img204.imageshack.us/img204/3410/07192009134921.jpg
>I will do something better :)
>
>Who is interestedÂ
>
>
><http://www.brainyquote.com/quotes/authors/t/ted_turner.html>Ted Turner Â
>- "Sports is like a war without the killing."
>
>On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn
><<mailto:[hidden email]>[hidden email]> wrote:
>
>Â >>>So, everybody can code as well as you, Sal? That may be potentially
>true but for many it will take hours that they would rather spend doing
>other stuff. And isn't a mentor a sort of "special person"? Don't get me
>wrong, I think SL mentors do a great job passing on essential skills
>
>Amen and amen. This SL mentor can't write code, and doesn't care to learn.
>I don't have enough time to use SL in the ways I already know how to use
>it, and I can't imagine spending more time to add skills I won't then be
>able to have enough time to use. :) SL builders have become SO much more
>skillful in the 1.5 years since I joined. It's exactly replicating the RL
>experience when factories started mass-producing goods: people who'd
>previously relied on what they could build with their own hands, began
>relying on what others could make faster and cheaper. Even though I have
>sewing and weaving skills in RL, I still buy my sheets and towels. :)
>_______________________________________________
>Educators mailing list
>To unsubscribe
><https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
>
>_______________________________________________
>Educators mailing list
>To unsubscribe
>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators


***********************************************************
Gerald R. Stapleton
Director for Distance Learning
Department of Medical Education
University of Illinois at Chicago College of Medicine
820 S. Wood Street, Rm. 363  M/C 991
Chicago, IL 60612-7314
Phone:  312-355-3716
Email:  [hidden email]

To learn about the UIC Department of Medical Education go to:
www.uic-dme.org

Or visit my blogs on Web Technologies in Medical Education at:
http://www.gottalot2learn.com (Blogger.com)
http://www.slice2.com (Second Life Innitiative for Clinician Education)

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Educators mailing list
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Miller, Peter

Re: In-world wiki

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Not sure what happened there -- maybe something to do with putting the code into the wiki? I assume Sal meant to use \"stop\"

Peter [SL: Graham Mills]
________________________________________
From: [hidden email] [[hidden email]] On Behalf Of Gerald R. Stapleton [[hidden email]]
Sent: 19 July 2009 18:01
To: SL Educators (The SLED List)
Cc: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

Sal,  This looks very interesting indeed.  Thank you for sharing your
tool.  I have followed the instructions on the SL Wiki but there seems to
be a syntax error on line 813 column 37 that I can't figure out how to
fix.  Since others might encounter the same problem I thought I would post
this here rather than via a private email.  It is the line that begins
"addMenu ("MENUSTOPREZ"..."  Probably something simple but any help with
this would be appreciated as I am quite a noob with scripting.

Jerry Stapleton
SL: Jerod Bagley
========================================================

At 06:52 AM 7/19/2009, Salahzar Stenvaag wrote:

>I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably
>will propose an integration with sloodle framework (one interesting idea
>would be to prepare a mindmap on the website and letting the tool recreate
>it inworld when needing).
>
>You can find the code and the instructions on how to setup here:Â
><https://wiki.secondlife.com/wiki/Wiki3DBuilder>https://wiki.secondlife.com/wiki/Wiki3DBuilder
>
>If you are not as it happens programmers, and you are interested in such
>free tool, I will work on some video and further documentation explaining
>how to use it. I will also set up some meetings inworld with public show
>on how it can be useful.
>
>Better programmers than I am can better this idea and do much more.
>
>Yesterday I did some show of the current alpha version to various people
>and they were quite shocked by the immense possibilities that can come
>from this tool, such as:
>* collective brainstorm (obvious)
>* collective art productions
>* collective building of structures
>* using this as guided "storage" for freebie and in general to guide
>people in reading structured information in a predefined guided tour.
>
>This is as well tremendous in my opinion for educators also. And the
>feedback I received already from people in this list showed me the great
>interest (this is why I started at first point, having read this thread on
>SLED). Thanks for all who encouraged me in doing this.
>
>This is still an alpha missing for example the following important features:
>* LOCK of the building so to let it be used without allow modification
>* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
>* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
>* Other friendiness enhancement..
>
>Here an (orrid) image:Â
><http://img204.imageshack.us/img204/3410/07192009134921.jpg>http://img204.imageshack.us/img204/3410/07192009134921.jpg
>I will do something better :)
>
>Who is interestedÂ
>
>
><http://www.brainyquote.com/quotes/authors/t/ted_turner.html>Ted Turner Â
>- "Sports is like a war without the killing."
>
>On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn
><<mailto:[hidden email]>[hidden email]> wrote:
>
>Â >>>So, everybody can code as well as you, Sal? That may be potentially
>true but for many it will take hours that they would rather spend doing
>other stuff. And isn't a mentor a sort of "special person"? Don't get me
>wrong, I think SL mentors do a great job passing on essential skills
>
>Amen and amen. This SL mentor can't write code, and doesn't care to learn.
>I don't have enough time to use SL in the ways I already know how to use
>it, and I can't imagine spending more time to add skills I won't then be
>able to have enough time to use. :) SL builders have become SO much more
>skillful in the 1.5 years since I joined. It's exactly replicating the RL
>experience when factories started mass-producing goods: people who'd
>previously relied on what they could build with their own hands, began
>relying on what others could make faster and cheaper. Even though I have
>sewing and weaving skills in RL, I still buy my sheets and towels. :)
>_______________________________________________
>Educators mailing list
>To unsubscribe
><https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
>
>_______________________________________________
>Educators mailing list
>To unsubscribe
>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators


***********************************************************
Gerald R. Stapleton
Director for Distance Learning
Department of Medical Education
University of Illinois at Chicago College of Medicine
820 S. Wood Street, Rm. 363  M/C 991
Chicago, IL 60612-7314
Phone:  312-355-3716
Email:  [hidden email]

To learn about the UIC Department of Medical Education go to:
www.uic-dme.org

Or visit my blogs on Web Technologies in Medical Education at:
http://www.gottalot2learn.com (Blogger.com)
http://www.slice2.com (Second Life Innitiative for Clinician Education)

_______________________________________________
Educators mailing list
To unsubscribe
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
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Salahzar Stenvaag

Re: In-world wiki

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Hi, published the script to XStreetSL here https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1632590
So you can find it (hopefully fully working).
Anyway I'll try to present it tomorrow at a Developer meeting for Slooder developers
in sloodle island (UFO meeting area), at 10PM Italian time which should be 1PM SLT time (should be convenient for European Users).
Thanks for all the feedback I already got.
Repeating myself.... Will try to produce a movie and present it in a public meeting probably next Friday at the same hour (1PM SLT).
salahzar

Charles de Gaulle  - "The better I get to know men, the more I find myself loving dogs."

On Sun, Jul 19, 2009 at 21:34, Miller, Peter <[hidden email]> wrote:
Not sure what happened there -- maybe something to do with putting the code into the wiki? I assume Sal meant to use \"stop\"

Peter [SL: Graham Mills]
________________________________________
From: [hidden email] [[hidden email]] On Behalf Of Gerald R. Stapleton [[hidden email]]
Sent: 19 July 2009 18:01
To: SL Educators (The SLED List)
Cc: SL Educators (The SLED List)
Subject: Re: [SLED] In-world wiki

Sal,  This looks very interesting indeed.  Thank you for sharing your
tool.  I have followed the instructions on the SL Wiki but there seems to
be a syntax error on line 813 column 37 that I can't figure out how to
fix.  Since others might encounter the same problem I thought I would post
this here rather than via a private email.  It is the line that begins
"addMenu ("MENUSTOPREZ"..."  Probably something simple but any help with
this would be appreciated as I am quite a noob with scripting.

Jerry Stapleton
SL: Jerod Bagley
========================================================

At 06:52 AM 7/19/2009, Salahzar Stenvaag wrote:
>I've produced a Wiki3D Builder 0.1 opensourced with by-nc-sa and probably
>will propose an integration with sloodle framework (one interesting idea
>would be to prepare a mindmap on the website and letting the tool recreate
>it inworld when needing).
>
>You can find the code and the instructions on how to setup here:Â
><https://wiki.secondlife.com/wiki/Wiki3DBuilder>https://wiki.secondlife.com/wiki/Wiki3DBuilder
>
>If you are not as it happens programmers, and you are interested in such
>free tool, I will work on some video and further documentation explaining
>how to use it. I will also set up some meetings inworld with public show
>on how it can be useful.
>
>Better programmers than I am can better this idea and do much more.
>
>Yesterday I did some show of the current alpha version to various people
>and they were quite shocked by the immense possibilities that can come
>from this tool, such as:
>* collective brainstorm (obvious)
>* collective art productions
>* collective building of structures
>* using this as guided "storage" for freebie and in general to guide
>people in reading structured information in a predefined guided tour.
>
>This is as well tremendous in my opinion for educators also. And the
>feedback I received already from people in this list showed me the great
>interest (this is why I started at first point, having read this thread on
>SLED). Thanks for all who encouraged me in doing this.
>
>This is still an alpha missing for example the following important features:
>* LOCK of the building so to let it be used without allow modification
>* OWNER, GROUP and ACCESS limitation (to avoid hackers destroying everything
>* Automatic linking of all the nodes (for easy storage of prebuilt mindmaps)
>* Other friendiness enhancement..
>
>Here an (orrid) image:Â
><http://img204.imageshack.us/img204/3410/07192009134921.jpg>http://img204.imageshack.us/img204/3410/07192009134921.jpg
>I will do something better :)
>
>Who is interestedÂ
>
>
><http://www.brainyquote.com/quotes/authors/t/ted_turner.html>Ted Turner Â
>- "Sports is like a war without the killing."
>
>On Fri, Jul 3, 2009 at 16:16, Martin, Jocelyn
><<mailto:[hidden email]>[hidden email]> wrote:
>
>Â >>>So, everybody can code as well as you, Sal? That may be potentially
>true but for many it will take hours that they would rather spend doing
>other stuff. And isn't a mentor a sort of "special person"? Don't get me
>wrong, I think SL mentors do a great job passing on essential skills
>
>Amen and amen. This SL mentor can't write code, and doesn't care to learn.
>I don't have enough time to use SL in the ways I already know how to use
>it, and I can't imagine spending more time to add skills I won't then be
>able to have enough time to use. :) SL builders have become SO much more
>skillful in the 1.5 years since I joined. It's exactly replicating the RL
>experience when factories started mass-producing goods: people who'd
>previously relied on what they could build with their own hands, began
>relying on what others could make faster and cheaper. Even though I have
>sewing and weaving skills in RL, I still buy my sheets and towels. :)
>_______________________________________________
>Educators mailing list
>To unsubscribe
><https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
>
>_______________________________________________
>Educators mailing list
>To unsubscribe
>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators


***********************************************************
Gerald R. Stapleton
Director for Distance Learning
Department of Medical Education
University of Illinois at Chicago College of Medicine
820 S. Wood Street, Rm. 363  M/C 991
Chicago, IL 60612-7314
Phone:  312-355-3716
Email:  [hidden email]

To learn about the UIC Department of Medical Education go to:
www.uic-dme.org

Or visit my blogs on Web Technologies in Medical Education at:
http://www.gottalot2learn.com (Blogger.com)
http://www.slice2.com (Second Life Innitiative for Clinician Education)

_______________________________________________
Educators mailing list
To unsubscribe
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
_______________________________________________
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Salahzar Stenvaag

Re: In-world wiki

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I've improved the 0.1 version of the wiki3d and published new info over the usual channels:

* SecondLife wiki: https://wiki.secondlife.com/wiki/Wiki3DBuilder1.0
* XStreet https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1683737
* Video for seeing it at work:http://blip.tv/file/2453235/

I'm still trying to organize a live demo with Q&A on the fly. Do you think that August is a good month for doing this? Otherwise I will wait for September.

There had been people offering to help in building up instructions on how to use this, and also I'm considering to integrate this tool with some other web things like moodle/sloodle.
I also had been in touch with Butch Dae for using mindmap as a spatial organization of hierarchical information as they are doing with their VIT mindtool which however seems lacking the possibility of "editing" the mindmap inworld, which can be a substantial improvement and an effective use of SL for creating knowledge.

Greetings from Italy,
salahzar

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Peter R Bloomfield

Re: In-world wiki

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That looks amazing Sal! Very nice work. :-)

I have a notion of a similar concept, which integrates with a system
similar to quizHUD. Individual students would click on a node to view
its content on a HUD (fed in from the VLE/LMS using parcel media). A
central screen would optionally be displayed in-world which could
display a single page for everyone. That could be under the control of
a group of students for collaborative work, or under the control of
just a teacher for other purposes.

I will try to conduct a focus group on that at some point.

-Peter
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Birdie Newborn

Re: In-world wiki

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In reply to this post by Salahzar Stenvaag
Fantastic device.

On Sat, Aug 8, 2009 at 1:26 PM, Salahzar Stenvaag <[hidden email]> wrote:
I've improved the 0.1 version of the wiki3d and published new info over the usual channels:

* SecondLife wiki: https://wiki.secondlife.com/wiki/Wiki3DBuilder1.0
* XStreet https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1683737
* Video for seeing it at work:http://blip.tv/file/2453235/

I'm still trying to organize a live demo with Q&A on the fly. Do you think that August is a good month for doing this? Otherwise I will wait for September.

There had been people offering to help in building up instructions on how to use this, and also I'm considering to integrate this tool with some other web things like moodle/sloodle.
I also had been in touch with Butch Dae for using mindmap as a spatial organization of hierarchical information as they are doing with their VIT mindtool which however seems lacking the possibility of "editing" the mindmap inworld, which can be a substantial improvement and an effective use of SL for creating knowledge.

Greetings from Italy,
salahzar

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--
..oooO.........
...(....)...........
....)../...Oooo
...(_/.....(....)..
.............)../....
............(_/.....

If we're facing in the right direction,
all we have to do is keep on walking.

Birdie Newborn
www.bandannabooks.com
www.collegeeditions.com
www.classicsplus.me
Twitter: Birdie

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