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Hello edgar
Listen, im programming opengl / glut in c++, but i have no idea of sound, so maybe i missed a allready existing plugin or functionality to automatically find and delete beats.
The beatfinder does a nice job, and as you can see i changed him to a process, in hope to find a way in nyquist, to make him deleting the beat instead of marking it with a label.
I hope, this helps a bit to understand: In 3D grafic i have an array and i can loop filter and delete everything in every position i want, how does this work with nyquist, i didn't find usefull tutorials or api examples.
Im programming nyquist with the texteditor, so if you know a way, please finish the code for me and load it up for everyone
-Angel
;nyquist plug-in
;version 1
;type process
;categories "http://audacityteam.org/namespace#OnsetDetector"
;name "Angels Beat Fucker..."
;action "Fucking beats..."
;info "Mi eiget scheiss zum experimentiere!!!!!!!!!"
;control thresval "Threshold Percentage" int "" 65 5 100
(setf s1 (if (arrayp s) (snd-add (aref s 0) (aref s 1)) s))
(defun signal () (force-srate 1000 (lp (snd-follow (lp s1 50) 0.001 0.01 0.1 512) 10)))
(setq max (peak (signal) NY:ALL))
(setq thres (* (/ thresval 100.0) max))
(setq s2 (signal))
(do ((c 0.0) (l NIL) (p T) (v (snd-fetch s2))) ((not v) l)
(if (and p (> v thres)) (setq l (cons (list c "B") l)))
<-Here it makes the label, in center of the beat, but i want to kill the beat, how to make this????? (setq p (< v thres))
(setq c (+ c 0.001))
(setq v (snd-fetch s2)))
; arch-tag: 2204686b-2dcc-4891-964a-2749ac30661b
> > I tried to change the beatfinderscript to a beatkiller...
>
> What please do you exactly mean with "beatkiller"? Do jou want to
> remove the beat from the audio track by audio sample manipuation?
>
> The "beatfinder" only operates on label lists but does not change
> audio samples, so in case that you want to manipulate audio samples
> the "beatfinder" could only be used as the "analysis" part.
>
> Please excuse but I do not understand what you mean exactly.
>
> - edgar
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