I wish to restart this discussion based on a very interesting post of
September 2008 on Deep Semaphore:
Some thoughts about identities, avatars, surrogates and video
conferencing leading to video bubbles
http://deepsemaphore.wordpress.com/2008/09/22/some-thoughts-about-identities-avatars-surrogates-and-video-conferencing-leading-to-video-bubbles/"One seemingly natural integration with video conferencing that comes
to mind is to have chat bubbles replaced by a video stream about the
user, a video bubble..."
My comment: "Great article, I often thought the same. has there been
any development since you wrote this?
My experience trying to sell SL projects to corporate and educational
clients tells me that an alternative form of user representation, a
bubble with a live webcam video feed, would be a useful option. What
many users really want is a collaboration space where one can see
others and co-work on documents.
Video bubbles would permit retaining all the advantages of a shared 3D
environment while offering a representation that would be perceived as
more "serious" or "businesslike" (you know what I mean) by many. Also,
at this moment we cannot precisely control avatars but we can and do
control our faces and hands.
Note: I am not proposing, by any means, abandoning avatars for video
bubbles. I am proposing introducing video bubbles as an alternative
option.
Of course 3D video bubble chat can be implemented as a separate
service, but wouldn't it be a useful enhancement of SL? Can it be
implemented with the recent SL media API?"
Any thoughts?
On Sun, May 10, 2009 at 4:27 PM, Giulio Prisco <
[hidden email]> wrote:
> I have written a review of yet another videoconferencing and telework system:
>
> Testing EVO (Enabling Virtual Organizations)
>
http://transumanar.com/index.php/site/testing_evo_enabling_virtual_organizations/>
> At the end I make a comparision with VR worlds: "Yet it is difficult
> to sell things called “virtual worlds” to corporate users, and I am
> beginning to thing that the distinctive feature of VR worlds, humanoid
> avatars, is actually seen as a weakness by many users (too many
> unwanted associations with toon sex in Second Life etc.). Perhaps it
> would be easier to sell 3D collaborative environments where users are
> represented by less personal icons, like cubes with pictures and
> webcam feeds."
>
> What do you guys think? Shouldn't Second Life have a standard optional
> simple cubic or spherical avatar like the floating sphere in Qwaq
> Forums, with a picture of the user and the option to replace it with a
> webcam feed once external media are implemented in full? I _know_ that
> some clients in the business and educational sectors would prefer this
> option. Where can I get such a unSL avatar? I think I am going
> shopping for one.
--
Giulio Prisco
[hidden email] (remove 1)
http://metafuturing.com/(39)3387219799
giulioprisco @ skype
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