How many people have you attended simultaneously without lag ?

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Antonio Rodriguez Franco

How many people have you attended simultaneously without lag ?

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I would like to know how many people have you attended in any meeting
without noticing that an important lag takes place...

--

==========================
Antonio Rodriguez Franco
Universidad de Córdoba
Campus de Rabanales
Edificio Severo Ochoa
14071 Cordoba

Tfno y fax: 957211085
==========================

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Rolig Loon

Re: How many people have you attended simultaneously without lag ?

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It all depends on how many prims and scripts each av has.  I've been
at fairly low-lag events where 40 or 50 people have been wearing only
SL clothes and we've been asked to detach radars and AOs.  I've also
been at a really laggy dance where there were no more than 15 people,
all wearing primmy clothes and jewelry.

Rolig

On Thu, Oct 22, 2009 at 2:18 PM, Antonio Rodriguez Franco
<[hidden email]> wrote:

> I would like to know how many people have you attended in any meeting
> without noticing that an important lag takes place...
>
> --
>
> ==========================
> Antonio Rodriguez Franco
> Universidad de Córdoba
> Campus de Rabanales
> Edificio Severo Ochoa
> 14071 Cordoba
>
> Tfno y fax: 957211085
> ==========================
>
> _______________________________________________
> Educators mailing list
> To unsubscribe
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
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Sorry.AFK

Re: How many people have you attended simultaneously without lag ?

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Let me start out by saying that after this last, very short notice, required update - I've noticed terrible lag problems in generall.

To answer your specific question, at the January 09 Special 1st of the Month of the SLER, we had the sim agent count set for 90 and we hit that and it stayed that way for most of the meeting.  I did not, at that time, see much lag.  We also regularly get 40-50 people to the SLER meetings, and usually (prior to this last upgrade) there has not been much lag.

All that said, it really does depend on what else is on the island, builds, scripts, etc..., and what everyone comes in wearing - lots-o-blig and scripted tools like Mystitool can impact things, in my experience.

aj

On Thu, Oct 22, 2009 at 3:18 PM, Antonio Rodriguez Franco <[hidden email]> wrote:
I would like to know how many people have you attended in any meeting
without noticing that an important lag takes place...

--

==========================
Antonio Rodriguez Franco
Universidad de Córdoba
Campus de Rabanales
Edificio Severo Ochoa
14071 Cordoba

Tfno y fax: 957211085
==========================

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College of Humanities and Social Sciences
Montclair State University
1 Normal Ave, Montclair, NJ 07043

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Rolig Loon

Re: How many people have you attended simultaneously without lag ?

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If you have access to the Top Scripts data in the Estate/Region menu,
take a look sometime to see where the heaviest demand is. Every time I
do that, a handful of individual avatars are at the top of the list
(my own included  ..   :P ). We carry a lot of script loading when we
have Mystitool, AOs, and a couple of proprietory HUDs going at once
--- to say nothing of (ugh!) scripted hair and shoes. In most sims,
script time is not the major factor determining lag, but if your sim
is already heavy on the use of textures and you have a gathering crowd
wearing loads of prims, those personal scripts can push stats over the
top. That's why some of the big shopping areas in SL display a popup
dialog as you arrive, asking you to disconnect AOs or put scripts like
Mystitool into sleep mode.

A sim that has even a few physical objects putting a strain on the
physics engine can also hurt. I was talking with a sim manager last
week about horrific lag on her sim when she pointed out that they had
two glowing "comets" moving through the sky.  Each was a massive
physical object that took immense server resources to control. Avs who
drive vehicles into the sim may have the same effect under some
circumstances.

You might also look at View >> Statistics Bar. As Time Dilation drops
further and further below 1.00, lag increases dramatically.  Same
thing as FPS (frames per second) drop much below about 40 or script
time gets over about 20 ms.  If you are approaching those limits, it
doesn't take many new avatars on the sim to slow things down. Again,
you can do many things as a sim manager to keep the background load
under control, but much of what you see in those statistics comes in
with your visitors.

Having said all of that, the lag that any individual experiences is
still often a measure of their client's efficiency or their Internet
connection. Two avs in the same sim can see radically different rez
lag if one of them is on a slow DSL connection and the other is on
optical cable, or if they have very different amounts of memory on
their graphics cards.  On the rare occasions when I try to log on from
my aging laptop, for example, my own FPS is so low that SL looks like
a 1920s silent movie -- uncontrollably jerky. When I am working with
newcomers at the reference desk on Info International, I occasionally
hear comments about lag even though the sim stats are fine and I am
seeing no problems myself on my nice desktop.  It usually turns out
that the newbie is working with a substandard machine or on a weak
wireless connection.

Rolig

On Fri, Oct 23, 2009 at 8:39 AM, AJ <[hidden email]> wrote:

> Let me start out by saying that after this last, very short notice, required
> update - I've noticed terrible lag problems in generall.
>
> To answer your specific question, at the January 09 Special 1st of the Month
> of the SLER, we had the sim agent count set for 90 and we hit that and it
> stayed that way for most of the meeting.  I did not, at that time, see much
> lag.  We also regularly get 40-50 people to the SLER meetings, and usually
> (prior to this last upgrade) there has not been much lag.
>
> All that said, it really does depend on what else is on the island, builds,
> scripts, etc..., and what everyone comes in wearing - lots-o-blig and
> scripted tools like Mystitool can impact things, in my experience.
>
> aj
>
> On Thu, Oct 22, 2009 at 3:18 PM, Antonio Rodriguez Franco <[hidden email]>
> wrote:
>>
>> I would like to know how many people have you attended in any meeting
>> without noticing that an important lag takes place...
>>
>> --
>>
>> ==========================
>> Antonio Rodriguez Franco
>> Universidad de Córdoba
>> Campus de Rabanales
>> Edificio Severo Ochoa
>> 14071 Cordoba
>>
>> Tfno y fax: 957211085
>> ==========================
>>
>> _______________________________________________
>> Educators mailing list
>> To unsubscribe
>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
>
>
> --
> AJ Kelton
> Director of Emerging Instructional Technology
> College of Humanities and Social Sciences
> Montclair State University
> 1 Normal Ave, Montclair, NJ 07043
>
> ----------
>
> http://www.sorry-afk.com
> http://sorryafk.wordpress.com/
> Second Life: AJ Brooks
> Twitter: sorry_afk
> Plurk: sorry_afk
> Skype: sorry.afk
> AIM: sorryafk
> Facebook: AJ Kelton
> Myspace: sorry_afk
>
> Are you LinkedIn?  http://www.linkedin.com/
>
> -----
> Going to be at the EDUCAUSE Annual Conference in Denver this year?  If so,
> consider this pre-conference session: Web 2.0 and the Changing Face of
> Education: Hands-On "Prosumer" Education in Practice
> (http://net.educause.edu/E09/Program/1020920?PRODUCT_CODE=E09/SEM07P)
>
> Hashtag for the EDUCAUSE Annual Conference in Denver: #EDUCAUSE09.  Use this
> in your Twitter updates.
>
> _______________________________________________
> Educators mailing list
> To unsubscribe
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
>
>
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Ric_Robinson

Re: How many people have you attended simultaneously without lag ?

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In reply to this post by Sorry.AFK
The Second Life wiki has an article on Limits and states  "Mainland max. # of agents - 40 avatars/region."    But there are other configurations/techniques available to bump up the limits, such as sharing boundaries between  regions.  Also, I think there may also be some performance differences between the different servers being used to support a particilar region.
 
On Fri, Oct 23, 2009 at 9:39 AM, AJ <[hidden email]> wrote:
Let me start out by saying that after this last, very short notice, required update - I've noticed terrible lag problems in generall.

To answer your specific question, at the January 09 Special 1st of the Month of the SLER, we had the sim agent count set for 90 and we hit that and it stayed that way for most of the meeting.  I did not, at that time, see much lag.  We also regularly get 40-50 people to the SLER meetings, and usually (prior to this last upgrade) there has not been much lag.

All that said, it really does depend on what else is on the island, builds, scripts, etc..., and what everyone comes in wearing - lots-o-blig and scripted tools like Mystitool can impact things, in my experience.

aj

On Thu, Oct 22, 2009 at 3:18 PM, Antonio Rodriguez Franco <[hidden email]> wrote:
I would like to know how many people have you attended in any meeting
without noticing that an important lag takes place...

--

==========================
Antonio Rodriguez Franco
Universidad de Córdoba
Campus de Rabanales
Edificio Severo Ochoa
14071 Cordoba

Tfno y fax: 957211085
==========================


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Educators mailing list
To unsubscribe
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--
AJ Kelton
Director of Emerging Instructional Technology
College of Humanities and Social Sciences
Montclair State University
1 Normal Ave, Montclair, NJ 07043

----------

http://www.sorry-afk.com
http://sorryafk.wordpress.com/
Second Life: AJ Brooks
Twitter: sorry_afk
Plurk: sorry_afk
Skype: sorry.afk
AIM: sorryafk
Facebook: AJ Kelton
Myspace: sorry_afk

Are you LinkedIn?  http://www.linkedin.com/

-----
Going to be at the EDUCAUSE Annual Conference in Denver this year?  If so, consider this pre-conference session: Web 2.0 and the Changing Face of Education: Hands-On "Prosumer" Education in Practice
(http://net.educause.edu/E09/Program/1020920?PRODUCT_CODE=E09/SEM07P)

Hashtag for the EDUCAUSE Annual Conference in Denver: #EDUCAUSE09.  Use this in your Twitter updates.

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