Equalizer - Parallel Rendering

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Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
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Topics (205)
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eqOSG performance by bhulliger
star 3
by Stefan Eilemann
The road to 1.0: eq::base API definition by Stefan Eilemann
star 1
by 常辉
Sort-last causing network problem by elwin
star 1
by Stefan Eilemann
Two nodes by João Barbosa
star 8
by Stefan Eilemann
Multiple synced distributed objects? by Jonas Walti
star 1
by Stefan Eilemann
Any example how to use equalizer with GUI toolkits? by nkwei
star 3
by Stefan Eilemann
Sort last question by gr3go
star 1
by Stefan Eilemann
Bug in DataIStream::operator >> and DataOStream::operator << by Thomas McGuire
star 7
by Bo Lou
Question regarding stereo rendering by 3rdgenta
star 3
by Stefan Eilemann
questions about GPU/C# and so on by wangfeiz
star 1
by Stefan Eilemann
Equalizer For Dynamic Environments by mfuluat
star 0
by mfuluat
Project structure question. by Mathias Heyer
star 1
by Stefan Eilemann
Re: [osg-users] Help: Using OSG To Build Tiled Display Wall by Stefan Eilemann
star 0
by Stefan Eilemann
eqOSG: Eventhandling by Jonas Walti
star 15
by Jonas Walti
understanding compound inheritance rules by Mathias Heyer
star 1
by Stefan Eilemann
Threading issues in command dispatching and distributed object mapping. by Juan Hernando
star 1
by Stefan Eilemann
Is asynchronous signalling between nodes possible? by Juan Hernando
star 6
by Juan Hernando
Projection specification quirks by Juan Hernando
star 5
by Juan Hernando
4 graphic cards on windows by Stefan Broder
star 3
by Stefan Eilemann
Major eq::net rewrite by Stefan Eilemann
star 0
by Stefan Eilemann
newbie in equalizer by ufuk gun
star 3
by Jonas Walti
EqPly performance problem by gr3go
star 5
by gr3go
New camera control in the eqOSG example by Thomas McGuire
star 0
by Thomas McGuire
RFC: Compression Plugin API by Stefan Eilemann
star 0
by Stefan Eilemann
API change for multiple observers by Stefan Eilemann
star 0
by Stefan Eilemann
ssh with an "-l " option by nkwei
star 4
by nkwei
MS Windows specific problem by Jonas Walti
star 1
by Stefan Eilemann
Want to contribute "PLY" loader to osg community by santosh-18
star 1
by Stefan Eilemann
distributed objects by João Barbosa
star 5
by Stefan Eilemann
Heads-up: SVN getting unstable by Stefan Eilemann
star 1
by Stefan Eilemann
eqOSG on two nodes by mfuluat
star 18
by mfuluat
Problem when mapping Distributed Objects by Dan Wilcox
star 2
by Stefan Eilemann
Two nodes on WinXP by mfuluat
star 2
by mfuluat
eVolve render 2G volume on 8nodes at 2fps by jinghua
star 18
by jinghua
Screen Space Ambient Occlusion by João Barbosa
star 1
by Stefan Eilemann
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